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Using Spark() +Switch() + Jaunt() coupled with a high damage ability
can get you through everything (incl. 10 limiters recursion) by spamming spark and using turn() on cooldown to kill the enemies without much effort. For extra safety you can even play it with Tap()+Tap() and pasive Bounce() wo be basically unkillable.
Void( Tap() + Purge() ) - 10 mem
hands down the most game breaking heal combo i've tried. other guides mention this one too... throw in bounce, crash and a second tap (if you have it) as passives for an absurd amount of defense.
Purge( Crash() + Bounce() ) - 5 mem
Breach or load are viable but bounce has larger range to the next target. handy for dealing with fetch's due to slow and vs men because it will deal with any haircuts along the way.
Breach() - it can penetrate cheerleaders' shields as an active, and can impose status effects under shields. eg switch or crash would be handy.
Mask( Crash() ) = 6s stun field.
Interesting combo. stun for first 1.6s but until effect ends you have a personal circle of calm. redundant if you're invisible, but perhaps not if there are other things (like Help()) going on. in a similar vein is Mask( Cull() ) but i expect it's even less useful.
Spark() active with Purge()+Mask(). Toss a passive Bounce on top of it and you are more or less immune to any kind of damage.
For the other 3 actives, I used Jaunt() with Switch, Void() and Crash(). Upgrades and passives are whatever you feel like using
Passive: Crash & Bounce
Active:
Tap with Breach+Get // Void with Spark+Crash // Mask with Ping+Jaunt //
Jaunt with Spark+Purge.
A couple of well placed Jaunt will allow you debuff the strongest threats,then you can enter Turn and place 2x Void to cover the whole area,after the use Tap with the same idea,that will unleash hell on those poor enemies XD ; after that you'll use Jaunt again to collect cells.
Mask is your panic button.
Note: Tap with Breach+Get will deal more damage if you are far from the target so you need a little bit of positioning ,i was able to run 8 Limiters all the time with that build;ofc not the Mem reducing one.
Other than those two biases for two of (quite possibly) the weakest actives in the game, I have to say I'm very impressed with this guide! 5/5
Spark(): Spark() makes for an excellent ranged crowd-control skill, especially when upgraded with Crash(): I got through most areas of my first playthrough using just Spark()+Crash(), even against some of the tougher enemies like Jerks and Young Ladies. And when Spark started to fall out, I started using a different combo, listed in a later comment: