Fistful of Frags

Fistful of Frags

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Realistic Mare's Leg Fanning
   
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3 okt, 2021 @ 21:23
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Realistic Mare's Leg Fanning

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I noticed the mare's leg didn't ♥♥♥♥ after a fanning shot so I fixed it. I'm aware of the clipping around the hammer, I didn't change the model, I just redid the animation for fanning. The normal shot uses the slide like it should so it must've just been an oversight or something, the animation fits just fine with the same frames. I'd have changed the model to not clip but I couldn't find a good reference of what part should be cut so yeah.
15 kommentarer
Em Der Katzenmensch 26 jan @ 16:05 
♥♥♥♥ being censored lol
ON_CHEMPION young_idiot 9 jan, 2024 @ 7:46 
Tnaks mister. True Role Play game.
Glamd  [skapare] 3 jan, 2022 @ 19:09 
@Trinity If you decompile the set of model files in crowbar, you'll wanna import the qc file it gives you into a fresh blender file with the smd blender plugin, then import again and pick an animation from the v_maresleg_anims folder it also made. And then you can animate it from there if you know how to use blender, just the animation has to be the same length or it gets cut off in-game, then yeah recompile again with crowbar. It's just a lot of taking things out of place, putting them back, then playtesting. But yeah good luck!
Trinity 3 jan, 2022 @ 16:56 
I'll let you know how it goes.
Trinity 3 jan, 2022 @ 16:56 
no, no I mean the decompiled model
Glamd  [skapare] 3 jan, 2022 @ 15:55 
@Trinity You just have to click subscribe and the game puts it in for you. The animations are tucked in with the models but I didn't change any models so I think the animation will play on other models? I didn't test it though.
Trinity 3 jan, 2022 @ 13:39 
so this is just an animation file? i don't know much about models, yet. can i just paste the fanning animation and be good to go?
Glamd  [skapare] 12 nov, 2021 @ 18:41 
@SpunkyPixel I was workin' on it a little bit ago, trying to keep the original textures though so everyone can use custom reskins but it's hard, might have to settle for replacing the normal map at least so the shading looks normal. Thank you for the references though, they helped a lot.
Glamd  [skapare] 12 nov, 2021 @ 18:37 
@Zatoichi I could do the remington, and the bullet eject is a particle thing, it happens in between multiple shots I think.
Zatoichi 12 nov, 2021 @ 8:45 
you should add a bullet eject if that's not already there, I realize that's also missing