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Change it back to "Illumination" but with proper utility identity:
Grant significant torchlight, like 20.
Buff the Vestal’s dodge (harder to hit something bright).
If keeping the damage debuff, keep only the crit boost (exposes weaknesses).
Remove Dazzling Light's torch effect, maintaining distinct spell roles.
Making something like divine comfort limited use doesn't make it FUN. If you compare it to heals by the Flagellant which has more than one time use, this isn't THAT op that it can only be one time use. My suggestion is,
- Move heal value to 4-5 and remove the regen (regen is stronger than straight heal, because you can come out of deaths advance on that characters turn)
- Make it unlimited
- Keep the healing decrease, but make it 2 rounds. This will make it so you have to be more tactical of when you use the spell, but you don't feel like once you've used it you have one less tactical option for the rest of the fight, (more viable options always equals more fun decision making!)
- Either remove the speed debuff or make this spell Daze the Vestal for the next round.
Nobody ever uses this still, doesn't really matter that it's armor piercing or has more crit. You should consider actually reworking this.
- Add some utility to it by dazing the enemy
- If its possible to make it stun undead that would be cool (then its identity can be more firmly undead killer).
After testing this I have some feedback on the Vestal rework.
As a general rule for you as a developer. People don't like to have their favorite skills nerfed, it doesn't feel fun. Most people think limited time use spells are not so fun.
What you should try to focus on in my opinion in a rework is to buff the skills that are under-used and under-powered.
See following comments below:
Doesnt feel strong enough to be a 1 and done with the amount of healing it provides and with the debuff being so heavy handed on the speed debuff.