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Optimal Routing
   
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2014 年 5 月 18 日 下午 9:18
2014 年 9 月 16 日 下午 5:06
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Optimal Routing

描述
Race quickly across an urban environment dodging all obstacles!

My inspiration for this track was claustrophobia. The buildings are as close to the track as possible, creating this small space. The numerous buildings and props also act as a speed indicator, making it seem you're going faster than usual. The track splits two ways, then three, two, then once more with the other path being hidden. I tried to follow Refract's guidelines of a track--creating multiple routes, making the user choose which to take. Each route also has different obstacles as well, making the replayability much higher.

UPDATE 5/19/14:
-Holo poppers now appear futher than normal (was 100 units, now 150 for most).
-Added few more lights and drones for the split section.
10 条留言
sim<>n[a] 2015 年 1 月 23 日 上午 5:40 
Pretty hard :3
The only thing-infected sector is a bit laggy-too much lites i suppose.
Koshiir Ra 2014 年 6 月 30 日 上午 9:39 
Great Level. I like your style! Keep 'em coming!
niv  [作者] 2014 年 6 月 20 日 下午 3:52 
Thank you guys!
MORT1F13R 2014 年 5 月 31 日 上午 4:04 
I love the track! Keep up the good work! :D
William 2014 年 5 月 25 日 上午 9:12 
looks enough beautifully..and main thing-coolly ;)
Krispy 2014 年 5 月 19 日 下午 2:08 
I had a blast :) And i WILL beat all times tommorow ;)

But just for the sake of people that get easily frustrated with dying frequently in games, i suggest making the holo's visible earlyer. Or perhaps doing something about the amount of them ;)
niv  [作者] 2014 年 5 月 19 日 下午 2:03 
Ooooooh so that's how you do that! Yeah I think I may have went a bit overboard on the hologram poppers. Gonna change it soon, glad you liked it though!
Krispy 2014 年 5 月 19 日 下午 1:54 
the pop up blocks (and pillars) that show the hologram before popping up naturally :) and the suggestion is to make the hologram visible earlier (i belive the setting is called something like "hologram acvtiation distance")
niv  [作者] 2014 年 5 月 19 日 下午 1:52 
What holo poppers you talking bout
Krispy 2014 年 5 月 19 日 下午 12:55 
This track is really really good :D Amazing level design. Great attention to details. Only critique would be this: i got ganked ALLOT by the holo poppers. If the activation of the hologram was further i think it might be easier to just sit down have fun with the track. Although i had plenty of fun being smashed to pieces left and right, i can imagine some wouldnt ;)

Really really great though :csgoa:+