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JUST TAKE MY POINTS!
As for your idea about a trading outpost: I haven't tried giving a specific unit/building that functionality, but I have given faction/race city tiles the ability to trade just like the Jokaero Trader Encampment which works well, but then that wouldn't work for people using modded in factions/races. I'm not sure if a trade outpost HQ would work because of the nature of how garrisoned units interact with the unit they're garrisoned in, so I'm not sure if they would be able to trade, but again I haven't tried that specific method. Using the Jokaero Trader Encampment is the simplest way I know of to allow for the purchase of these units, regardless of faction/race (modded or vanilla).
Shouldn't bother anyone who plays with Quests turned off, but something to keep in mind for those who do use Quests.
Speaking of...
@Author - What if you made an actual HQ building that worked like a Trade Post? Is that something that can be done for better Neutral Units integration, or is everything still too hard-coded?
<enemy/>
<morale less="6.5"/>
<moraleMax greater="0.0"/>
<noTrait name="Headquarters"/>
That is from the game files (although it isn't really displayed anywhere in game unfortunately). I have not modified the conditions in any way in this mod.