Stellaris

Stellaris

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Ethics and Civics: Bug Branch Corporate Buildings
   
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1.183 MB
20.9.2021 klo 5.50
21.3.2024 klo 15.31
10 muutosilmoitusta ( näytä )

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Ethics and Civics: Bug Branch Corporate Buildings

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This mod is a sub-mod for Ethics and Civics: Bug Branch that adds 40 new branch-office buildings. These buildings are primarily second and third tiers for existing buildings, which give more jobs for the branch-office host, and more resources for the branch-office owner. The resources given scale based on the number of appropriate jobs on the host planet e.g. metallurgists for Private Shipyards.

Criminal branch-office buildings have been entirely reworked, with the jobs they give now belonging to the criminal strata, with the branch-office host only receiving any resources if the planet has the Deal with Crime Lords decision active.
21 kommenttia
fedcba 14.9. klo 7.58 
The main mod is broken, even when I use it alone in an otherwise empty playset
cpschuster 31.7. klo 13.08 
This currently uses the wrong pop numbers for 4.0; you'll only get 1 pop job when you need 100.
Master Necro 19.5.2024 klo 10.25 
Does it work with the newest patch?
Aldinach 10.7.2023 klo 17.40 
bug: the buildings don't have ai_weight (which according to a comment in the vanilla files are still needed for corporate buildings) so AIs don't seem to build them.
Perambulante in tenebr 4.4.2023 klo 7.04 
it seems to work.
overgrown palico 1.4.2023 klo 6.23 
Does this need to be updated?
Rohzdear 15.12.2022 klo 21.44 
Is there an equivalent of this mod that covers Overlord Holdings?
CoruptedUsername  [tekijä] 16.10.2022 klo 16.16 
@GoddessGaming1520: As far as I know, it shouldn't need an update for 3.5
GoddessGaming1520 16.10.2022 klo 13.02 
update?
lyra_tcm 14.8.2022 klo 16.49 
The disinformation centre building currently can't be unlocked by criminal syndicates despite giving crime and being a syndicate building in vanilla