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Báo cáo lỗi dịch thuật
DarkEventID, the identifier for this specific DE, should be globally unique.
Activation:
MinActivationDays, minimum number of days for this DE to activate
MaxActivationDays, same as above but for maximum days
Duration:
bInfiniteDuration, if this DE should remain active forever
MinDurationDays, minimum duration this DE will stay active once triggered
MaxDurationDays, same as above but for maximum duration,
Repetition:
bRepeatable, should this DE be able to appear again
MaxSuccesses, how many times this DE should be able to appear
StartingWeight, how common this DE should be on the first appearance
WeightDeltaPerPlay, how much should the weight change on successive appearances
MinWeight, how low the weight can go,
MaxWeight, how high the weight can go
Restrictions;
MinFL, minimum Force Level for this DE to start appearing,
MaxFL, FL for this DE to stop appearing
What I meant is the Dark Event themselves can have a setting how often they can be rolled. some may be unique so won't come back once you removed them. Most will have a chance to be selected again to be possible in the future. Some may even have a higher chance to be selected depending how often they were allready active
And when we cancel a dark event, can they still come back in the future ?
the psi zombies event really makes the game a boring chore