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Dwarven Weapons
   
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38.221 MB
17.9.2021 klo 5.54
23.2. klo 4.24
20 muutosilmoitusta ( näytä )

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Dwarven Weapons

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TL;DR: Adds 6 types of weapons (axe, gladius, spear, and more). Adds dwarves as a race. Adds unique weapons and recruits that can be found, hidden in some lore. Also adds brewing beer!

What does this mod do?
  • At the moment it adds 6 weapons (axe, maul, gladius, spear, war hammer, sickle sword) to the game that can be crafted by the player.
  • It also adds unique versions that can be found in the world (currently excluding: none)
  • Hints to find the uniques are hidden in certain locations, start at places that sell maps
  • The blueprint for crafting the weapons can be found in most locations that sell common weapon blueprints.
  • All weapon models that can be crafted in the vanilla game are supported with textures.
  • Dwarves are a separate race with different boni and stats split up in 3 clans (subraces)
  • Adds all the items and crafting stations required to brew your own dwarven beer!

    The latest update:
  • This one does need an import
  • Added new location, new quest, new unique weapon (variant of sickle sword), new unique recruit.
  • Added two types of crabs.
  • Added map to new location to dwarven blacksmith and dwarven brewery locations.


    Previous update:
  • No weapon this time around!
  • Added the Dwarven Brewery! The map to it is purchaseable at the Blacksmith location. If you've recruited Furoba already: Brewery is in the South West, at the border between West Hook and Shun
  • The brewery comes with the full research package: Crafting stations, hop fields, malt, wort and most importantly: dwarven stout!

    What will be added in the future?
    • It's completed!

    What else?
  • Import required unless you start a new game anyway
  • Updates add new weapons automatically, at least the ones that can be crafted by the player
  • It works with the Genesis mod pack (It did back in 2021, cannot confirm for 2025)
  • Mod order: Put it behind GUI/Textures/Weather changing mods just in case, besides that it doesn't matter
  • This is my first real mod. Things will probably look unpolished and there might be spelling mistakes, but with time things will improve (hopefully).


Suositut keskustelut Näytä kaikki (2)
5
3.3.2024 klo 10.23
Recruitable dwarves?
sir Tarquin
44 kommenttia
tradi  [tekijä] 22.9. klo 7.18 
@Rumosh The Blacksmith is located in Spine Canyon.
Rumosh gaming 22.9. klo 6.07 
Where is the dwarven blacksmith? The map says that I already know this location, but that's a lie. Is there anyone who can tell me where the blacksmith is?
tradi  [tekijä] 23.2. klo 4.30 
@lulu go ahead!
tradi  [tekijä] 23.2. klo 4.29 
@Kurteous Yooo, good find. Thanks for letting me know! Accidentally removed race reference for Skeleton Legions, now its back to the vanilla settings. My bad!
Kurteous 22.2. klo 18.37 
Just a heads up, this mod is somehow turning the skeleton Legions in the Ashlands to humans.
食蜂操祈单推人 27.1. klo 4.03 
I will indicate in my mod introduction that the source of those dwarf weapons is your mod.
食蜂操祈单推人 27.1. klo 4.01 
Hello author, my mod has created a country with many mini people. I would like to integrate your mod to provide suitable weapons for the mini people. Is that okay? Thank you.
clexs 21.1. klo 8.06 
thanks:holyflame:
tradi  [tekijä] 18.1. klo 8.23 
@clexs Go ahead. Just link back to the original :)
clexs 18.1. klo 5.59 
can I translate this mod into Chinese? I saw someone had requested before, but there was no follow-up.:beeped: