Black Mesa

Black Mesa

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Black Mesa: We've Got Hostiles Pre-Disaster [WIP]
   
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198.628 MB
2021 年 9 月 12 日 上午 1:43
2022 年 10 月 24 日 上午 4:17
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Black Mesa: We've Got Hostiles Pre-Disaster [WIP]

在 VaraHunter682 的 1 个合集中
The Sector D Complete Pack
12 件物品
描述
Sector D's High Security Storage Facility, the day before the Resonance Cascade.

(Currently kinda barebones, not many NPCs)
To access this, simply go into the "Steam Workshop tab of the main menu. Alternatively, open the console and type "map pd_c1a3a"

Credits:
LOiste Interactive - Infra, Key model
BMCE- worker models
HECUC- porta potty, army tent
热门讨论 查看全部(3)
9
2023 年 9 月 10 日 上午 8:57
置顶: Upcoming Features (and suggestions)
VaraHunter682
1
2022 年 11 月 6 日 上午 8:50
Known Bug(s)
VaraHunter682
0
2022 年 10 月 24 日 上午 2:00
置顶: Early Builds
VaraHunter682
116 条留言
Bob 7 月 22 日 上午 2:38 
the turret in the warehouse also targets the soldiers (i stole an mp5 and went on a rampage)
Bob 7 月 22 日 上午 2:38 
i have all required things
VaraHunter682  [作者] 7 月 21 日 下午 10:09 
the camps are deliberately placed, i'm thinking of this place as a military area even before the disaster, and as for the errors, did you remember to install the required core mod?
Bob 7 月 21 日 上午 11:41 
2 hecu camps and errors
Bob 7 月 21 日 上午 11:36 
whys there a v22 clipping through the warehouse roof
samsamdevray 2024 年 2 月 16 日 上午 10:07 
@VaraHunter682 From what I understand of this project, each chapter of the game communicates through all these closed doors, right? In this case, how can I guess which door leads to which area? Does this have to do with the different categories of doors (classic doors, fire doors, large round tunnel entrance doors, iron curtains, etc.)
VaraHunter682  [作者] 2024 年 1 月 23 日 上午 8:59 
yep, sometimes i have to come up with what i think should be behind that door, but at least in one case, i've only needed to add a single hallway
samsamdevray 2024 年 1 月 23 日 上午 8:51 
So with your imagination? I don't see how to know which door leads to or (maybe I'll make pre-disaster maps too)
VaraHunter682  [作者] 2024 年 1 月 23 日 上午 8:44 
yeah, i really do have to create new areas by hand
samsamdevray 2024 年 1 月 23 日 上午 8:24 
@VaraHunter682 How did you create the new zones? Is there software that randomly creates corridors/mazes or do you have to imagine them yourself?