Stellaris

Stellaris

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Universal Gateway Origin
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File Size
Posted
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194.627 MB
Sep 6, 2021 @ 7:24am
Feb 22 @ 9:42am
136 Change Notes ( view )
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Universal Gateway Origin

Description
Mod I've created as sequel to playthrough I had, so i can continue story of that civilization.

Mod adds advanced origin with player starting on stellarite voidsphere as part of larger multiversal empire to newly colonized universe.

There are 22 new megastructures
  • Local Galactic Group Observatory
  • Galactic Gateway
  • Spatial Multiverse Research Facility
  • Lesser Nexus
  • Greater Nexus
  • Planetary Trasmutation Orb
  • Advanced Attack Moon
  • Advanced Planetcraft
  • Universal Gateway
  • Stellarite Infuser
  • Stellarite Bottle
  • Stellar Scale Stellarite Harvester
  • Star Printer
  • Celestial Printer
  • Fractal Giga Art Installation
  • Demiurge Forge
  • Galactic Anvil
  • Thought Cluster (Multi System Megastructure)
  • Mega-Engineering Testing Station
  • Multi-Galactic Observatory

3 new digsites:
  • Captured Rogue Planet
  • Void Realm

Mod also adds new technologies, component tier, segments, events, edicts, my attempt at intergalactic colonization, relics, new gateway type and interactions.

Thanks to Frag Jacker for icons
Thanks to Fallaner Cygnus for digsite idea

Using some mod adding more asciension perk slots is heavily recommended.
Popular Discussions View All (2)
3
Apr 27, 2022 @ 2:15pm
Local Galactic Group Observatory
quipenn
0
Sep 24, 2021 @ 1:43pm
PINNED: Megas Summary
kolorowagwiazda
403 Comments
strange botkiller queerfur Nov 14 @ 1:00am 
any plans to update?
Rook1830 Nov 12 @ 1:23am 
so far best bet for this mod would be to use that game rule alternative since merger is on a long hiatus
Ivy Nov 9 @ 11:40am 
well considering it hasnt been worked on since march I'll assume it's dead lol you could totally just use this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2409276081
Wolfgang Nov 7 @ 6:41pm 
@Ivy they can't update until the merger of rules updates
Ivy Nov 6 @ 1:58pm 
update pls
Rook1830 Oct 2 @ 3:50pm 
currently yeah the dev would have to use that patch due to the mod slowly being left behind
Rook1830 Sep 26 @ 1:51pm 
read the specifics of merger of rules
if you want things to operate accurately then yes it would need it
although due to merger of rules being on hold the mod dev might need to look for an alternative
Rogueone Sep 26 @ 12:30pm 
Would this mod still need merger of rules?
Wolfgang Sep 19 @ 3:26pm 
@MegaPro1921 The merger of rules needs to be updated or replaced