安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The code is not optimize, when fire event use trigger for verify exist planet avaible for resettle (use trigger any_planet with resource energy) and not verify in every planet after not optimize code in multiplayer session is heavy mod and lagging late game.
costs of resettle is not update at new cost of last version.
The variable for find cost is write wrong and useless complicated, you can use modifiers mult in script value with base at 1:
example energy = 100 mult = value:pop_resettlement_cost_mult with value =
base = 1
add = modifier:pop_resettlement_cost_mult.
How. can use modifiers pop_resettlement_cost_mult and country_resettlement_cost_mult for know the cost effective of resettle.
last 2 of these things plus others make the mod heavy to maintain.
Name of mod is wrong, is auto resettle not auto migration.
Why use variable when can fire effect if resettle? is useless cost of variables.
does not work after 31 !!!