边缘世界 RimWorld

边缘世界 RimWorld

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品质影响提升
   
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Mod, 1.3
文件大小
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更新日期
484.308 KB
2021 年 8 月 26 日 下午 5:41
2021 年 8 月 29 日 下午 4:54
5 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
品质影响提升

描述
让品质可以影响物品的绝大部分属性和增幅。 传奇工具和装备将会有更好的性能表现


兼容性:
暂无问题

已知问题:
负数的状态调整无法适用品质乘数,即使说明里已有品质乘数显示。这是由于游戏内在机制导致。因而目前版本暂时无法支持将品质乘数应用于类似降低毒性敏感度的属性调整上。

性能影响:
理论上应该没有 只是单纯的xml修改。

近期计划:
增加设置界面对品质影响进行开关和调整
增加对其他mod增添的属性的支持
热门讨论 查看全部(1)
2
2022 年 11 月 12 日 下午 3:41
Currently patched stats
Phlivan.WontDieInNoob
44 条留言
Karlland 7 月 25 日 上午 8:28 
it seems “HungerRateMultiplier” replace by BedHungerRateFactor
Karlland 7 月 25 日 上午 8:27 
<StatDef> <!-- Hidden stat only used by facilities to control hunger rate of sleeping pawns -->
<defName>BedHungerRateFactor</defName>
<label>bed hunger rate multiplier</label>
<alwaysHide>true</alwaysHide>
<minValue>0</minValue>
<toStringStyle>PercentZero</toStringStyle>
<defaultBaseValue>1.0</defaultBaseValue>
</StatDef>
Sasha Fox #SaveTF2 2024 年 9 月 13 日 下午 11:04 
@Mile This creates errors such as

[Quality Matters - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/StatDef[defName = "HungerRateMultiplier"]/parts"): Failed to find a node with the given xpath
Verse.PatchOperationConditional(xpath=Defs/StatDef[defName = "HungerRateMultiplier"]/parts/li[@Class="StatPart_Quality"]): Error in <nomatch>
Verse.PatchOperationSequence: Error in the operation at position=2
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents

Which I am assuming is due to a changed xpath
Mlie 2024 年 7 月 8 日 上午 9:40 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Black_Overlord 2024 年 5 月 8 日 上午 8:38 
Alright, let's summon Mile
lukey pookie 2024 年 4 月 26 日 下午 5:05 
@Thundercrwaft Good mod suggestions, but they seem only to affect a limited amount of stats or HP. I am looking for a mod that affects the tool offset stat.
Thundercraft 2024 年 4 月 16 日 上午 1:00 
@Camalie
There are a few mods that are kind of similar.

Everything Has Quality - Makes it so almost everything has quality (including some buildings like turrets and even food). It also makes the quality of materials affect the quality of items. And it adds "inspirations" for a temporary buff to colonists after crafting something of high quality.

Quality Expanded - Quality affects max hit points. Buildings & items can permanently deteriorate in quality if their current hit points falls below the max hit points for the next-lowest quality. Buildings & armor check for quality loss when damaged. Other items check for quality loss once per day. Buildings & items with art have a lower chance to deteriorate and only if HP drops to certain level.
Thundercraft 2024 年 4 月 16 日 上午 12:58 
Quality And Durability - Quality affects max hit points for weapons and armor. (Note: Reported as incompatible with "Infusion 2" mod.)

No Random Construction Quality - Overrides the random quality rolls when you build furniture/items and instead uses a static function to determine what quality the resulting item is.

QualityBuilder - All buildings that have quality (beds, tables etc) will only be build by the best builder.

BTW: There's also "Quality Colors" that colors items based on quality and "Quality Of Building" to change the texture of furniture and items to reflect the quality level.
Camalie 2024 年 4 月 15 日 下午 10:21 
I don't suppose anyone here knows of a more up to date mod that does what this mod does as well?
Thundercraft 2024 年 3 月 19 日 上午 10:48 
I realize that this seems to work fine in 1.4. But is there a chance of an official update?