Garry's Mod

Garry's Mod

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Halo 2 - Cairo Station (ntx_cairostation)
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
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124.073 MB
2021년 8월 22일 오후 5시 38분
2022년 7월 14일 오후 3시 35분
업데이트 노트 11개 (보기)

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Halo 2 - Cairo Station (ntx_cairostation)

설명
The great grand amazing v2 update is out!

"Alert: Boarders inbound."

This map is a reasonably faithful version of the first two loading zones of Cairo Station from Halo 2. It's not quite the quality of the original map but it's alright.

Features!:
  • Most of the playable area from the first two loading zones with a few extra entrances added here and there.
  • An invading armada of ambient_generics controlling the background audio of the map such as announcements from Lord Hood and explosions
  • A series of (really crappy) explosions going on above the station as the battle for Earth begins.
  • Working doors
  • Useable MAC cannon that can be toggled with buttons in Security Station R-01. (Green to begin firing sequence, red to end firing sequence, do not press red first)
  • Wee woo button in Security Station R-01. (the blinking red one)
  • Useable tram system going across the map to a few stops
  • 3D Skybox
  • Working elevator in the armory.
  • Moving ships in the skybox

v2 update list (as of March 24th, 2022):
  • Cubemaps
  • Propper-made models
  • Corrected textures
  • $detail textures
  • More detailed geometry
  • More accurate lighting
  • More attention to detail (Rotating lights, a whole firing sequence on the main gun, etc)
  • Fixes to accuracy (security room, habitats, recreation, etc)
  • Visleaf optimization (see ya later, cracks in the walls!)
  • More interactivity (More breakable glass, gun racks, some props)
  • And more that I've most likely forgotten!

To do list for potential future updates:
  • Find some way to fade out the space explosions
  • Make a part 2 of the map with the rooms I didn't include

Notes:
I don't have a problem about anyone using the map for roleplay but that's not what the map is designed for. I might at some point make a more roleplay friendly version at some point but I'd need to know what the map would need for it as I've never played HaloRP before.

If there are any crashes or severe performance issues please tell me. I haven't had any issues with the map yet.

Credits:
Gravemind2401 - Reclaimer - Used to open level geometry as reference.
MosesOfEgypt - Refinery - Used for texture and audio extraction
The Source Engine Discord Server - Being a huge help
Valve Developer Community - Being the Source Engine bible and having all of the answers a simpleton like me needs.
Bungie - Halo 2

Now onto my next project: No smoke and mirrors pre-recorded bull#@*%
Or the second loading zone of Cairo Station as that's been like 90 percent done for months now :)

PS. Feedback's appreciated.
댓글 102
Totally Not Ed 2025년 11월 26일 오전 4시 33분 
@Freya

Generated a Navmesh is more correct then.

I just needed it for map sweepers.
Freya 2025년 11월 25일 오후 9시 13분 
That's fine for a map you made. I was talking about Ed implying he made something lol
NovaDelta  [작성자] 2025년 11월 25일 오후 9시 09분 
i used nav_generate, whoops
Freya 2025년 11월 23일 오후 8시 35분 
Is it a manual navmesh made quadrant by quadrant? Because if you did an auto navmesh using the nav_generate command, then is best you keep that to yourself and don't share it around as an actual self-made navmesh.
Totally Not Ed 2025년 11월 23일 오후 7시 56분 
I made a navmesh
NovaDelta  [작성자] 2025년 10월 11일 오후 8시 46분 
probably not
giorgibob152 2025년 10월 10일 오전 8시 45분 
does it have nav mesh and ai nodes?
NovaDelta  [작성자] 2025년 8월 26일 오후 6시 11분 
i thought i made one
if not, whoops. im too lazy to make one
Nerfentity 2025년 8월 26일 오전 12시 07분 
No Nav mesh?
Freya 2024년 12월 24일 오후 11시 25분 
Oh! Well, even if nothing happens, I'm still glad that you responded back, and is cool to know that you actually had that same idea haha