RimWorld

RimWorld

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Configurable Neural Supercharger
   
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Mod, 1.3, 1.4
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17 aug, 2021 @ 5:47
22 okt, 2022 @ 13:40
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Configurable Neural Supercharger

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You need to restart the game for the changes to take effect.

Someone wanted the Neural Supercharger to be faster, so I made it faster, twice as fast to be exact.

Also has settings to customise the cooldown & power cost.

Every 2500 ticks is an hour ingame.
Default cooldown is 24h = 60000 ticks.

You need to restart the game for the changes to take effect.

Change the settings in the More Mod Settings menu.
31 kommentarer
Joe 21 aug @ 10:50 
Mod's death. Sad.
Balthazad 12 aug @ 1:47 
1.6 plz
ADION 9 aug @ 6:41 
1.6plz
Rovstam 24 jul @ 16:54 
1.6?
Lordlory95 12 jul @ 4:18 
1.6?
Solid Snek 24 nov, 2024 @ 10:10 
I have the same issue as https://psteamcommunity.yuanyoumao.com/profiles/76561198832580887 - I've just installed XML extensions and this mod, and I've deconstructed my existing superchargers, then changed the mod settings, saved the game, then rebooted the game - and the settings are unchanged.

Any ideas what I'm doing wrong or is this a bug? Happy to provide logs.
illPosedProblem 24 apr, 2024 @ 0:46 
I've tested this on 1.5 (with my old configs, just enabled the mod in the mod manager). Works just fine.
Lisan al-Ghaib 13 apr, 2024 @ 10:02 
1.5
The Bard of Hearts 8 jan, 2024 @ 15:18 
Seems as though changing the settings for the mod doesn't actually change anything. I restarted the game and everything. Nothing matters. It cuts the time in half, but changing the values of either the charge time or power cost doesn't actually change the superchargers. I also went into dev mod and removed the old superchargers and replaced them with new ones... no change.
Phantom  [skapare] 14 okt, 2023 @ 7:31 
It does apply to existing ones, just doesn't update ongoing recharge timers.