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AMG: Cerberus Invasion
   
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Category: Campaigns
Vehicle: Any Vehicle, F/A-26B
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14 авг. 2021 г. в 0:40
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AMG: Cerberus Invasion

Описание
Join the Archangels Mercenary Group in their operation to capture the remote Cerberus Archipelago!

I created these missions to both to teach myself the mission editor and also to give myself missions I'd like to fly. They start off pretty simple as I learn the basics and then get progressively more complex as I learn to use the editor better.

There are currently 4 missions in this campaign, and I plan to do several more.

These missions are a mix of air-to-air combat and strike missions, so you should have pretty good variety. I designed the missions to have a minimum amount of downtime, because honestly I kinda hate just flying in a straight line or loitering around for like 10+ minutes. In addition, all the mission briefings are fully voiced, and there are also in-mission radio messages to go along with important objectives. On the first three missions, I know the volume is a little low, but it should be better on mission 4 and all subsequent missions I add.

Please comment about what you like or dislike, and if you run into any bugs or what seems like unintended behavior.
Комментариев: 4
Crystal Maidenless 27 апр в 21:37 
Thank you for the map. This is the right difficulty for beginners who would like some challenge.
ZbuffeR 30 окт. 2021 г. в 16:43 
Just finished the 4 missions, nice quick and easy missions, very beginner friendly, yet still varied, and some progression of difficulty toward the end !

It would be great if you could increase the volume of radio messages in the missions, it is really low and often covered but other game sounds.
Yodan 23 сен. 2021 г. в 13:50 
This is just amazing. I am a new player and this campaign is great for leraning how to fly missions. Great job!
MrSkinny 22 сен. 2021 г. в 13:13 
Played the first 2 missions so far -- very good! I love the philosophy of not too much downtime. The missions were relatively easy but I like that they were uncluttered and had a narrative of taking out an enemy airbase and then using it for staging operations. A single wingman support is good to take the occasional missile off you.

In the first mission, he did actually clear everything in the sky before I had a shot, but beyond telling him to disengage, not sure there's much you can design there other than adding maybe a few more enemies.

I really liked the mix of ground targets in mission 2 and had to recon then plan approach of attack, prioritizing the anti-air danger first. I think this is my fave type of mission where you get planning time and are not constantly focus-fired by a wing of air-to-air fighters like sometimes happens in the stock campaign. Looking forward to finishing!