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MW3_Getaway
   
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8 авг. 2021 в 18:32
28 авг. 2021 в 18:27
7 бележки за промени ( преглед )

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MW3_Getaway

Описание
!!![WIP]!!!

ToDo:
- Better interior lighting
- Additional detailed small props
- Foliage around the outer boundaries of the map
- Ambient sounds
- destructible meshes

Maps up for early testing before I add in props and the rest of the missing textures.
OG textures and map belong to Infinityward/sledgehammer

Getaway was ported from a legitimate copy of MW3 with the help of community tools.
C2M: https://github.com/sheilan102/C2M
Greyhound: https://github.com/Scobalula/Greyhound
Destructible Glass by Sean Puller: https://www.unrealengine.com/marketplace/en-US/product/destructible-glass
3 коментара
tobi-polar  [автор] 4 дек. 2021 в 14:56 
@RealAct Sorry for the L8 reply, I've only recently gotten back into map porting and unfortunately don't have the project files for this map at this time. When time allows I'll be redoing this map and I'll make sure to try and focus on performance issues. I suspect the shattering glass may be the issue. When I do finally get around to submitting a newer version of this map it will have to be as a brand new workshop item and this current one will be removed.
RealAct 10 окт. 2021 в 7:05 
I have placed the map on rotation on my server, and it's a beautiful map which works well on TDM. However, I have had some players tell me the FPS is very low while playing this map.

Any ideas if you could optimize it more? I understand this map is still in "Testing" stage.
RealAct 8 окт. 2021 в 6:53 
Hi, is TDM mode supported by this map? It looks amazing.