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By out of bounds, I simply meant outside the room width/height itself.
For the record, there is no out of bounds. The rooms are infinite.
But in the room editor, positive Y = downwards, so if you have an object at Y -52, it's already out of bounds above the room.
So about this Y thing. If I have an object at Y-52, and I use my code from the intro, the Y is going to be decreased by 4. -52 - 4 = -56. -56 is lower down than -52 on the coordinate chart. The object has gone down. If I were to then press up, it would add 4. -56 + 4 = -52. We're back at where we started.
Well I did mean like adding/subtracting to/from Y. I don't see why if the top of a room is Y 0, and downwards is a positive Y, how subtracting from Y makes something go downwards, but I haven't played around with Game Maker in a pretty long while.
All positive I have to say is many people are probably happy about this guide, but I personally did not learn anything from it. (Which I suppose might be a good thing?) Not that it's a bad guide, of course.
Is there anything positive you have to add? Thanks btw for pointing out the errors, it's just positive feedback is also part of constructive criticism.
Huh. Alright. If you say so, I guess. I haven't tested, but I was pretty sure I remembered it like that from memory. I may be wrong though.