Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
I looked inside the mod's code, but I could not find anything in the XML where this process is defined. Is this coded inside the .DLL?
BTW: The reason I'm asking is because, while I do like the upgrade modules for androids, I'd like to completely disable the ability to convert organic colonists. Is that even possible without editing and recompiling the .DLL?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=2889650144
I was wonderinf however, if adding the archotech module were possible? Maybe at a high mood debuff for other colonists, like butchering humanlike? Or as a toggable option in the mod option?
I made the following patch and it stopped doing that.
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>Defs/HediffDef[defName = "ChjAndroidLike"]</xpath>
<value>
<isBad>false</isBad>
</value>
</Operation>
</Patch>
Very nice, thank you very much!