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If I find someone skilled in carriers to write that section, there will be another update. No, you are not that someone, do not DM me :V
Sniper+Spotter. Spotters can be neutralized by running LC/FFL/FF fleets running directly at the spotter with no radar and comms, turning radar and comms midway through and then proceeding to jam, run down and kill the spotter. Also you can communicate with your teammates to block off escape routes for spotters.
If you're playing with a S3H sniper some maps become unplayable due to the high degree of rock cover making it very likely your missile will lose track. S3Hs with command guidance activate at 4km which works when killing a single target, but multiple targets will reduce the distance at which enemy PDs fire at the missile due to: formations and allied fleets.
Railgun snipers have become unviable due to the railgun nerf and due to the sig-effect. I don't know why the devs decided to give railguns being fired a sig boost because before you could just look at where the rounds were being fired and comms-jam accordingly.
https://discord.com/channels/409638848302153728/939723540838629436/964282001240784896
When starting a map, you can sometimes! (rarely) see enemy drive-flares, giving you basic information on what position they started the match on.