Total War: WARHAMMER II

Total War: WARHAMMER II

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Normalized Settlement Growth
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17 jul, 2021 @ 18:10
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Normalized Settlement Growth

Beskrivning
Modifies the default Settlement Growth rate for all difficulties to find a compromise between the changes made in the Rakarth Update ( https://www.totalwar.com/blog/total-war-warhammer-ii-the-rakarth-update/ ), specifically: "Fixed bug that caused growth requirements for development points to be lower on Very Hard and Legendary difficulties"

Certain races got mangled (Dwarves *cough*) by this change, and in some instances, the game was almost over before you could field fun high-tier units. This felt like a bridge too far, hence the attempt at retaining the attempt to slow things down, but not make growth so dang painful.

Pre-Rakarth Update:

125
375 (125 x 3)
750 (125 x 6)
1250 (125 x 10)
1875 (125 x 15)

Post-Rakarth Update (All Campaign Difficulties):

200
600 (200 x 3)
1200 (200 x 6)
2000 (200 x 10)
3000 (200 x 15)

With this mod installed (All Campaign Difficulties):
150
450 (150 x 3)
900 (150 x 6)
1500 (150 x 10)
2250 (150 x 15)

Can be safely added/removed in the middle of a campaign!

Should be compatible with most mods, unless they modify the growth rate too.
7 kommentarer
malikhacielo63 28 dec, 2021 @ 21:36 
Another grudge settled. Honor to your ancestors, Llamakazi.
Gorwe 4 okt, 2021 @ 3:46 
I don't know what the fuck CA was thinking when they "bugfixed" this. Your slightly slower growth rate should be just the perfect amount. Ok, I'd prefer if T5 was 2000, but that's just my weird symmetry obsession speaking.
Tom.025 21 sep, 2021 @ 12:34 
Perfect, exactly the mod I was looking for, thanks for your work :KneelingBow:
NYET 4 sep, 2021 @ 20:20 
Brilliant mod, thanks man
awaggon1 10 aug, 2021 @ 17:58 
this is the perfect middle ground between the previous version and the current one. thanks for making it!
General Titmouse 17 jul, 2021 @ 19:29 
I had no idea this was a change they had made. I wondered why dwarfs seemed even slower than ever to build up. Thanks for this!
=[NK]= Col. Jack O'Neil 17 jul, 2021 @ 19:22 
Nice, thanks.