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Jinxed is surprisingly good for HtH combat. Your enemies get hilarious critical fails (knocking themselves out) while you lose a turn once in a while. The only real downside is your companions lose ammo once in a while. But keep them stocked with an extra weapon, and they should be fine.
Bonus Move?! Yep, the 2 AP you get is way better than 1 AP from Action Boy since you'll need to walk towards your target.
Why get the +1 INT Zeta Scan instead of +2 Luck? You don't really need to raise your Luck above the 6 required for Better Criticals. And the extra skill points you get from a high INT will let you raise your unarmed faster.
Traits: Jinxed, Gifted
S 5 + 1 = 6 (take 1 Buffout for +2 to get Slayer)
P 6 for Better Criticals
E 6 - You'll need more HP since you'll be up close and personal
C 6 - Get 3 companions to back you up. I suggest Sulik, Vic and Cassidy
I 8 + 1 Upgrade +1 Zeta Scan = 10
A 10
L 6 for Better Criticals
Perks
3 Awareness PE5
6 Quick Pockets AG5
9 Better Criticals PE6, AG4, LK6
12 HtH Evade Un75
15 Bonus HtH Attacks AG6
18 Bonus Move AG5
21 Action Boy AG5
24 Slayer ST8, AG8 Un80
27 Action Boy AG5