圣剑传说 Legend of Mana

圣剑传说 Legend of Mana

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Advanced Golemology
由 Nameless Tree 制作
A guide to building a better golem.
   
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What is a golem and why should I care?
A golem is an alternative companion you can bring with you instead of a pet or demi-human. Golems do not level up, cannot be fed produce, and offer a large variety of options when it comes to combat, arguably moreso than pets. Much like with your character, the power of your golem will depend on the amount of time and money you want to put into its equipment, the process of which is much more complicated than dumping three items into a feed box and then forgetting about it. But luckily to get a golem you like, you only have to go to your workshop once instead of your monster corral 98 times.
Getting your golem lab
Once you place the Broken Doll artifact on the map, you get the Junkyard. The first time you enter this land, the quest “The Infernal Doll” will start. Once you finish that quest and go back, a Flowerling will be at the entrance who can teleport you straight to Professor Bomb's Lab. Strangely, although it's easy enough to walk to (follow the path by the jack-in-box at the entrance and at the fork go through the northern-most path of the three, not marked by any toys), it's completely blocked off unless you use the Flowerling to teleport you there.

Talk to Prof. Bomb and agree to help find his missing golem; this will start the quest "Professor Bomb's Lab." Leave the Junkyard and head to Lake Kilma. As soon as you enter you will encounter the rogue golem. Talk to it, follow it, fight it, and once you’ve defeated it the quest ends.

From there, go home (talk to Li’l Cactus) and head over to your workshops. As you get to the door, Prof. Bomb will pop out and announce that he’s built a golem lab inside. Before you can start using it, you must complete the quest “Golem Go Make ‘Em”, which involves studying from the Basic Golemology encyclopedia and taking a test on your knowledge of golems:

Q: What are the necessary components?
A: A completed body and logic blocks.

Q: What makes up a golem’s body?
A: At least one weapon or piece of armor.

Q: What makes up a logic block?
A: Two pieces of equipment.

Q: What determines the size of the logic grid?
A: The number of armor pieces used for the golem’s body.

Q: What determine’s a logic block’s type?
A: The combination of its components.

Q: What determines a logic block’s shape?
A: The combination of its components.

Q: What determines the golem’s attack mode?
A: The type of weapon used for the golem’s body.

Q: What determines golem attack and defense levels?
A: The characteristics of the weapons and armor used.

Q: How is the malfunction rate determined?
A: The number of armor pieces used as components.

Q: How does a golem decide which action to take?
A: By referring to its action gauge and calculating the distance to the enemy.

If you get any of the answers wrong, you can try again with no penalty and, if you so choose, study up on golems again. Once you answer them all correctly, the quest ends and Prof. Bomb gives you several things. You get the encyclopedia, the logic block jar, and three “lifeballs”. The lifeballs are crystals needed to make golems; it basically means that, just like your corral can hold a maximum of five pets at a time, you can have a maximum of three golems at a time. The color of a lifeball does not affect the color of a golem.

He also gives you several materials to work with: 1 Menos Bronze, 1 Valsena Iron, and 1 Granz Steel. Congratulations, you’re now ready to start building your own golem! But go talk to Li’l Cactus first.
Equipment you need to make your golem
As you saw in your test, you won’t find little golem eggs out in the world, you have to build them with extra equipment you have. A golem needs at least one weapon OR one piece of armor to make. Obviously, the more equipment you put into it, the more powerful it becomes. Like the player, a golem can have a maximum of one weapon and three pieces of armor.

But where do you get the stuff? You can certainly buy extras at a shop or throw in some item drops you get from monsters, but if you want a truly powerful golem you have to build it from the ground up. You remember how much time and money you spent tempering your weapon and the three pieces of armor you’re wearing? You get to do that all over again, but for your golem.

Yeah, it gets expensive. My preferred method of gaining lucre is going to Luon Highway and farming Wind Caps from Spiny Cones and Clear Feathers from Stinger Bugs. These are quick and easy fights and with a Polter Box you should get a steady supply of items. Temper four Clear Feathers into one Wind Cap and you can sell it for over 26k.
Golem types and colors
The type of golem you get is determined by the type of weapon you put into it. This in turn will determine the type of logic blocks available to it. While all golems have access to red and blue colored blocks, green ones are specific to certain weapons.

Normal type
Spear type
Guillotine type
Chainsaw type
Hammer type
Knuckles type
Shotgun type
No weapon
(no green
blocks available)
Knife
Sword
2H Sword
Hammer
Gloves
Bow
Spear
Axe
2H Axe
Flail
Staff


Logic blocks are placed in a grid, and the size of that grid is determined by the number of armor pieces used to build the golem. This will also determine the golem’s malfunction rate; that is, the chance that it tries and fails to use a logic block and just sits still for a few seconds.

No armor: 4x4 grid, malfunction rate 35%
1 armor: 4x4 grid, malfunction rate 35%
2 armor: 5x5 grid, malfunction rate 25%
3 armor: 6x6 grid, malfunction rate 15%

Additionally, if you want to spice up your golem, you can give it its own special paint job using some produce you have lying around.

Garlicrown: Crown Silver
Conhurnip: Conch Gray
Sweet Maoi: Maoi Gray
Pear O’Heels: Pear Silver
Mangolephant: Mango Green
Apricat: Apricot
Diceberry: Strawberry
Peach Puppy: Peach Red
Applesocks: Apple Red
Whalamato: Tomato Red
Spiny Carrot: Sun Orange
Loquat-Shoes: Golden Orange
Bumpkin: Golden Orange
Honey Onion: (remove Golem’s colors)
Orange’opus: Sun Orange
Citrisquid: Sweet Yellow
Springanana: Sweet Yellow
Cornflower: Sour Yellow
Fishy Fruit: Sour Yellow
Rocket Papaya: Bitter Green
Cabbadillo: Cabbage Green
Squalphin: Dolphin Green
Needlettuce: Lettuce Green
Boarmelon: Melon Green
Dialaurel: Bitter Green
Heart Mint: Mint Green
Spade Basil: Basil Blue
Pine O’Clock: Pine o’Green
Gold Clover: Grass Gold
Rhinoloupe: Rhino Blue
Lilipods: Lily Purple
Cherry Bombs: Berry Purple
Orcaplant: Orca Blue
Masked Potato: Masked Blue
Bellgrapes: Grape Gray
Mush-in-a-box: ‘Shroom Silver
Toadstoolshed: Shack Brown


I'd like to make an IMPORTANT NOTE here. If you make a golem and later decide to dismantle it, you will get the equipment you used to put it together and any logic blocks it had but you will not get back any produce you used for the paint job. Additionally, if you decide you don't need a logic block and choose to discard it, you WILL NOT GET BACK the two components used to create it (more on that in the next section).
Logic grid
If the armor makes up the body of a golem then the logic blocks make up the brain. Logic blocks run as if computer commands for the golem to follow, and it won’t operate without any blocks in its grid. They come in three colors: blue are for action abilities, similar to the player abilities; red are for auxiliary moves, typically ones that deal a moderate amount of damage but are not tied to any particular weapon; and green are for weapon-specific moves. Yes, a golem can do combos like a player can, with green blocks functioning like quick attacks and red blocks functioning like power attacks.

Logic blocks are made in the logic block jar using a pair of equipment from your available weapons, armor, or instruments. They fit together in a tetris-like grid, with two axes that govern a golem’s attack gauge and monitor its distance to the enemy. The vertical axis is its attack gauge; blocks closer to the top will be used first and (hopefully) chain into the ones that are connected below them. The horizontal axis is for distance: left for short range, middle for midrange, and right for long range. In general, you'll want to put blocks with longer range on the right side of the grid and short range on the left; putting short range blocks on the right half will render them ineffective.

The shape of a logic block is determined ONLY BY THE MATERIALS of the two items used to construct it. While there are 11 different shapes, these can be rotated to fit whatever format you
come up with.

Numbers and their corresponding materials:
0.
Menos Bronze
Ash Wood
Jacobini Rock
Lizard Scales
Tortoise Shell
1.
Valsena Iron
Fossil Wood*
Halley Rock
Snake Scales
Shell
2.
Granz Steel
Ankh Rock
Marble
Dragon Scales
3.
Laurent Silver
Obsidian
Vinek Rock
Animal Bone
4.
Wendel Silver
Orihalcon
Pedan Stone
Tuttle Rock
Ivory
5.
Beiser Gold
Oak Wood
Gaius' Tears
Nemesis Rock*
Fossil
6.
Ishe Platinum
Holly Wood
Biella Rock*
Animal Hide
Emerald
7.
Lorimar Iron
Baobab Wood
Swifte Rock**
Gator Skin
Topple Cotton
Pearl
8.
Altena Alloy
Ebony Wood
Sultan's Silk
Adamantite
Lapis Lazuli
Centaur Hide
9.
Maia Lead*
Maple Wood
Dragon Skin
Judd Hemp
Fullmetal
10.
Dior Wood
Fish Scales
Altena Felt
Coral

*these items are only available in the Japanese version of the game
**Swifte Rock was originally unavailable but with the remaster you can now get it through the Ring Ring Land minigame

I know these numbers seem like they’re being thrown out at random (and they kind of are), but this is based on information from Ultimania, an official Legend of Mana guide published only in Japan. Only fan translations are available, and I’m pulling notes back from my PS1 days but from what testing I’ve done so far everything in general, not just with golems, seems to be the same.

What Ultimania shows us is that everything in this game is guided by some kind of formula. In this case, it’s simple: take the two numbers for the two pieces, add them together, and you get the corresponding shape:

0 or 11:








1 or 12:








2 or 13:







3 or 14:














4 or 15:






5 or 16:












6 or 17:












7 or 18:












8 or 19:












9 or 20:












10 or 10:













Every logic block also has a strength rating, between +1 and +9. This is determined by yet another formula using the attack, defense, or power (weapon, armor, or instrument) of the items you put into it.

[(strength of the first item) + (strength of the second item)] ÷ 17

Therefore, if you put in a bow with 43 attack and a flute with 8 power, the logic block’s strength would be +3. You’ll also get Wave Beam, a nifty little red block that is pictured above.
What are some actual logic blocks you can create?
That is an excellent question, and one that takes some research. Luckily, the material doesn’t matter for the actual move, just the two items (weapon/armor/instrument) you use to create it. There are 11 weapons, 12 pieces of armor, and 4 instruments in the game. Do a little math, and that’s 378 different combinations you could possibly make for one logic block. I’ll note that there are not 378 different moves, some moves repeat and many pairs are not compatible.

This will be updated in a couple of days when I have a complete list to post.

It's done! Here's a link to the spreadsheet because I'm not about to try and condense a table like that into this small space:
https://1drv.ms/x/s!ApZsLo0PxYqNjHeYjNaYmws3bEIm

In all, there are 52 different logic blocks available to you. Interestingly, you can only have 40 at a time. There is no space set aside in your inventory for them, but if you're in the workshop and try to make more than 40 the game won't let you until you discard some. Yes, that includes the blocks your golem is currently using. Two golems cannot share the same logic block, so create your builds wisely.

Here is a short list of each block, their color, and their in-game description.

Chain Drill
Green
*spear type
Shoots out a drill.

Chain Spear
Green
*spear type
Attacks from a distance with a spear.

Drill Missiles
Green
*spear type
Launches rocket-powered drills.

Chain Guillotine
Green
*guillotine type
Slices and dices with long blades.

Guillotine
Green
*guillotine type
Attacks with arm-mounted blades.

Hurricane Slash
Green
*guillotine type
Attacks with a whipping whirlwind.

Chainsaw
Green
*chainsaw type
Attacks with arm-mounted chainsaws.

Chainsaw R
Green
*chainsaw type
Attacks with an extended chainsaw.

Chainsaw Spin
Green
*chainsaw type
Launches a spinning chainsaw attack.

Rubber Hammer
Green
*hammer type
Attacks with arm-mounted hammers.

Spike Strike
Green
*hammer type
Attacks with handy spiked balls.

Spike-Bomb Hail
Green
*hammer type
Scatters spiked balls on the ground.

Spiked Boomerang
Green
*hammer type
Throws spiked balls.

Dynamite Punch
Green
*knuckles type
Attacks with an explosive punch.

Knuckle Punch
Green
*knuckles type
Strikes with spiked knuckles.

Rocket Punch
Green
*knuckles type
Delivers a knuckle sandwich.

Electric Net
Green
*shotgun type
Traps and zaps the enemy.

Machinegun
Green
*shotgun type
Sprays out many bullets.

Shotgun
Green
*shotgun type
Shoots out bullets.


Acid Beam
Red
Shoots out an acrid blast.

Barrier
Red
Nullifies magic attacks.

Beam Shot
Red
Fires a straight beam.

Bit Barrier
Red
Guards with a blockade of Bits.

Bit Beams
Red
Shoots out a single Bit.

Bomber Shot
Red
Attacks with a grenade.

Bowling Bomb
Red
Bowls a rolling bomb.

Buster Launcher
Red
Fires a large, lethal beam.

Candy Drops
Red
Drops delicious candy.
(this is the same candy as enemies sometimes drop when they die; if you pick it up it heals you)

Charge Energy
Red
Charges up energy for the next attack.

Diffusion Beam
Red
Disperses a beam over a wide area.

Doppelgangers
Red
Pops out little golems.

Double Bits
Red
Shoots out a double Bit.

Electric Shock
Red
Gives nearby enemies a nasty jolt.

Fireworks
Red
Bombards the battlefield from above.

Flame Cyclone
Red
Incinerates anything that gets close.

Flame Launcher
Red
Blows flames at enemies.

Immolation
Red
Burns enemies that make contact.

Meteor Shower
Red
Rains down deadly beams.

Missiles
Red
Shoots out missiles.

Napalm Bomb
Red
Engulfs enemies in a raging fire.

Pulse Attack
Red
Fires a powerful sonic pulse.

Projectile Shot
Red
Shoots a barrage of missiles.

Rocket Missile
Red
Shoots one massive missile.

Scatter Bombs
Red
Launches a salvo of grenades.

Self-Destruct
Red
Makes the ultimate sacrifice.
(despite the name, your golem is left with 1-2 HP but does not immediately die)

Wave Beam
Red
Fires a sinusoidal beam.


Backstep
Blue
Stays clear of enemies.

Hover
Blue
Rises into the air to avoid attacks.

Jet Dash
Blue
Charges straight ahead.

Spiky Guard
Blue
Responds with force when attacked.

Spinning Blow
Blue
Spins and attacks with spikes.

Standby
Blue
Holds position.
I don't want to read all this. What's the best golem?
In the end this is up to you and your preferences. I would recommend having a shotgun type golem if you use a melee weapon for party balance, and the other types all work well with a bow. Get the weapon and armors you like but use the highest level materials you can find for them. Luckily you aren't limited when it comes to armor, you can use three pieces of full armor to really boost your golem's physical defenses but you should use at least one ring or pendant to bolster its magic defense. Temper everything just as if you were going to use it yourself.

As far as logic blocks, what are you looking for? A powerhouse with a high dps? Add more green blocks. More support? Use blue blocks, Candy Drops, and Barrier/Bit Barrier. Want one attack with max damage? Couple Charge Energy (which helps to raise the gauge faster) with other red blocks like Buster Launcher, Fireworks, or Self-Destruct. With pets you are restricted to their stats and their attacks. Golems have no such limitations. You're free to experiment and find what you like.
4 条留言
TheOne320 2023 年 4 月 30 日 上午 9:23 
I would also like to see some completed examples of golems and discussing how they act.
360NoBrain 2021 年 7 月 22 日 上午 5:22 
a good start to a long journey, add more detail on how to get a pool of blocks quickly and cheap with varying sizes and a filling section on a golem.
Nameless Tree  [作者] 2021 年 7 月 12 日 下午 11:49 
Thank you! I've still got some work to do, but I'm glad to see people find it useful.
Vesper 2021 年 7 月 12 日 上午 12:37 
Thanks! Really helpful!