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(2 hits health is 6.551 shots to down; 1 hit health starting with 30+20 temp dodge is 4.796 shots to down.)
I do have some few points though.
CrewChief / Maniac:
To me most of your guide reads like based on devensive gameplay - and therefor, yes it is true: CC > Maniac (regardless how much I dislike CC)..
But the moment you start playing offensive, Maniac > CC.
I'm talking Dodge-Maniac here, fast paced running (extra dodge) with shotguns (still awesome for close combat).
--> Maniac is for killing machines, not for devensive players. <--
Hacker:
tbh, when I play hacker, I try to keep 1 pocket ecm as reserve for when I need to heal up, while I 'spam' one of the 2 charges. (but of course, trying and doing are 2 seperate shoes)
This said, IMO, hacker (for loud) is only viable on Mayhem with a 'bad' team (read: does just a few kills), or on DW+ with a "good" team (read: every single teammember does lots of kills), as only then, you (still) have enough enemies to make GOOD use of the pocket ECM for regen your life and reduce the CD for recharge.
* Lets start with Yakuza which is a speedrunners stealth build deck.
This deck is 100% useless for loud, because other than your speed, you have absolute NO devensive abillities.
I mean, try Yakuza berserker, its fun... on normal-overkill.. but annoying/boring just as well...
* Hitman on the other hand is kind of usefull.. those 1.5s armor regen CAN, but dont have to, be a life saver.
When reading Hitman, one thinks of a suited pistol guy, bodyguard, 47, or JB style.. but noooo.... you have to wear a 'heavy' armor to be useable which is disapointing by the name, thus, fewer people give this deck a chance - not that they miss much, but one can do some nice - fun to play - builds. (500 ammo Stryk for example)
My 2 cents, make of it what you like.
Have a good time and happy heisting! :)
Mean tells you, on average, how many shots it would take for the enemy to land a hit on you.
Median tells you that half the time, the enemy has hit you on or before the (median)th shot.
For my purposes I use the mean, because it's possible to get an actual interpretation of it (e.g. 2 hits, 60 dodge dies on average as quickly as 5 hits, 0 dodge). I don't know how you would interpret medians, e.g. how does something like "half the time, the enemy hits you on or before the 2nd shot" compare to "100% of the time, the enemy hits you on the 1st shot"? How would you also compare having multiple hits of health/armor?
Another reason the median is bad to use is that the geometric distribution is discrete, and unless you interpolate the median somehow, you end up with results like d=0.6 having the same median as d=0.7 (both have a median of 2).