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Rapportera problem med översättningen









与独特的地区图标兼容。
@Stack Man feel free to include this in your mod if its to your liking.
Name = minorPlayer:GetCities():GetCount() > 0 and minorPlayer:GetCities():GetCapitalCity():GetName() or minorPlayerConfig:GetCivilizationShortDescription(),
This allows a City-State to appear when the City Name doesn't match the Minor Civ name.
LOC_QUEST_CONVERT_CAPITAL_TO_RELIGION_NAME
LOC_QUEST_SEND_TRADE_ROUTE_NAME
LOC_QUEST_CLEAR_BARBARIAN_CAMP_NAME
LOC_QUEST_TRAIN_UNIT_TYPE_NAME
LOC_QUEST_ZONE_DISTRICT_TYPE_NAME
LOC_QUEST_TRIGGER_TECH_BOOST_NAME
LOC_QUEST_TRIGGER_CIVIC_BOOST_NAME
LOC_QUEST_RECRUIT_GREAT_PERSON_CLASS_NAME
LOC_QUEST_CLEAR_BARBARIAN_CAMP_NAME might be too long for the UI, so you could just use LOC_IMPROVEMENT_BARBARIAN_CAMP_NAME instead.
Is there any chance a counter could be added to each category?
For example, say there are 7 CSs asking for a trade route, but the mod only shows 5 and the rest have to be scrolled.
Perhaps title of each category can include a total count of CSs with this type of quest? "Send Trade Route (7)"