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I know there's a mod that globally added +1 district level (cultists could go up to 4 and other factions 3).
Great mod. It does cause the game to be a little less stable, but it's rare. Like every 5th time starting a game map, it'll hang on the line that says "Auriga." Also, occassionally when loading the game, I would get faction traits that I didn't actually have. I'm guessing it's related to "Overgrown cities." Reloading the game a second time would fix it. For example I was playing Mykara customized, had overgrown cities for Dust Lords and Wild Walkers, and suddenly I could see the marketplace actions of other factions and was getting a cut (which is for Roving Clans). But as I said, I reloaded the same save, and it was back to normal. Btw, only things I am using is this, 12 techs per era, and ELCP.
Thanks so much, very cool!!
Not sure if it was there before or this change duplicated the units. With just this mod active I see Broken Lords have duplicates of their Units?
In game it seemed to be the same unit with slightly different cost. Not sure if it was gear difference or something else.