安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Presumably, the principle of operation is that when an elevator is called, the request goes through all the intersections and tells them where to turn in order to reach the desired location, until it reaches the stop where the elevator is located. Therefore, in theory, any method of building intersections should work.
The mod has not been extensively tested, so the idea and implementation may not be accurate. Surprisingly, the source code is still available, and I can send it to you. I've sent a friend request.
Also, where it should turn.. So if my intersections are a bit weird .. (Like the way "south" leads to a stop that's actually to the left, and the way "east" leads to a station that's actually to the south, like in here : https://i.imgur.com/FQuirI5.png ) will the algo figure it out ?
I'm curious to see the source code of that algo. Knowing exactly what it does might help me design my stations better.
Or I could just go with complicated wiring and such.
Do you need to wire them in a specific way ?
What are j bends ?