Divinity: Original Sin 2

Divinity: Original Sin 2

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Weapon Changes
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10.623 KB
15 jun 2021 om 20:00
15 sep 2021 om 18:25
47 wijzigingsnotities (weergeven)

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Weapon Changes

Omschrijving
Daggers have lowered base damage and critical hit chance, but host a much higher critical hit damage.
Dodging and movement, finesse scaling.

Swords have reliable, average damage, increased critical hit and damage.
Dodging and movement, finesse scaling.

Two Handed swords have reliable, average damage, slightly lower critical hit chance, higher critical hit damage.
Slower movement higher damage, strength scaling.

Axes have a very high damage possibility, less critical chance, more critical damage.
Damage, strength scaling.

Two handed axes have a very high damage possibility, even lower critical hit chance, greater critical hit damage.
Damage, strength scaling.

Maces have slightly lower than average damage, but are very tanky.
Health and buffs, constitution scaling.

Two handed maces have slightly lower than average damage, but are very tanky.
Health and buffs, constitution scaling.

Spears have longer range and damage.
Movement and range, finesse scaling.

Bows have longer range and damage.
Movement and range, wits scaling.

Crossbows have increased damage and range.
Damage and range, strength scaling.

Wands have increased damage and stat bonuses.
Utility and damage, wits scaling.

Staffs give greater memory, with balanced damage.
Spells and damage, memory scaling.

Shields have increased stat bonuses, and block chance.
Health and buffs, constitution scaling.

Light armor gives increased movement.

Heavy armor gives increased health.

Mage armor gives increased accuracy.

All weapons give a bonus to their scaling stat.
All weapons can spawn as any element.
All weapons are unbreakable.
All items can have rune slots (Thank you Fumihiko)
Traders have an increased equipment stock.
109 opmerkingen
Teckly 17 jan om 12:07 
uncompatible with divinity unleashed
too bad
Eremes 20 jan 2023 om 2:02 
is it intended that equipping bows lowers your crit chance from say 16% down to 11% or is that a bug?
Spazz  [auteur] 2 dec 2022 om 12:18 
This should do the trick,
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1504055679

All you would need to do is go off of the other weapons, and make another for a physical damage dagger.

It would also work for you Edward Teaington Pennyworth., as well. You just need to change the equip requirements on the bow weapons.
Raeynoc 26 nov 2022 om 6:04 
Hey Spazz, how turn off all daggers being elemental damage?
Edward Teaington Pennyworth. 12 nov 2022 om 19:23 
Wont lie I love this Mod I just really really really dislike bows being wits scaling cus it makes there damage just not where near as good compared to crossbows you will always be underpreforming, id personally put bows back on fitness scaling. If theres a way to keep the rest but put bows back to normal please tell me
Willy Wanker 20 aug 2022 om 17:41 
I've tried removing this mod and found that it is causing the issue, as I immediately found physical damage daggers
Willy Wanker 20 aug 2022 om 17:34 
This could be an issue that another mod with equipment is causing but I can't seem to find any vendor that sells physical damage daggers anymore
藍二乗 2 mei 2022 om 23:08 
Thanks for your help:steamhappy:
Spazz  [auteur] 2 mei 2022 om 14:55 
Usually the mod not appearing in the mod list is due to steam, if I'm remembering right, what you can do is move the mod PAK file from

" steamapps\workshop\content "

to

" Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods "

I know that there are several tutorials online and helpful information around the forums if my explanation wasn't enough.
藍二乗 2 mei 2022 om 9:39 
I can't find this mod in the main menu and enable it...