Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом










Depends on your mod setup of course. If you've got a mod that expands garrisons, then it probably won't. If you want to quickly see what this mod offers, enable Debug mode in the Mod Configuration Tool.
Only problem I've seen is that if a submod uses the dependency feature of RPFM and the submod has a higher priority than my mod, then it will overwrite my changes. There isn't anything I can do about that though.
Regardless, submods are up to other users to create since I don't user either of those mods. You are more than welcome to create one yourself.
compatible version?
@Gleen Cross No idea. Disabling the Cabal prevents a CTD I've had. I've not had the main invasion fail to spawn.