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thanks ♥
About the error, it looks like it is caused by some other mod loaded before sGunplay https://github.com/simonvic/sGunplay/blob/main/scripts/5_Mission/sUDE/gui/Inventory.c#L14
Follow the error Stack trace for more info :)
Awesome mod, really well made and super fun to use ! nice !
I just wanted to report a recurring log error tht shows up :
Function: 'UpdateInterval'
Stack trace:
MyMODS/sGunplay/scripts/5_Mission/sude\gui\inventory.c:14 Function Update
SCRIPT (E): NULL pointer to instance. Variable '(null)' during call 'ScrollWidget.Update'
Thanks again for the great work !
it is described in the FAQ above How can I stop my players to change the in-game settings?
This is S-tier mod. Absolute masterpiece. I hope one day devs will change DayZ gunplay close one to what you did. And I also hope that one day Ill launch my own vanilla server with your essential mod like this one and sVisual
Anyway, you can simply redefine the `magnification` attribute
class PistolOptic;
class RangerOptic : PistolOptic {
s_pipMagnification = 0.69;
};
About the requiredAddons, assuming that `RangerOptic` is an item you've created, I suggest not adding sGunplay as a required addon; this way your mod will work with or without sGunplay :)
If instead you're "overriding" a property of an item that I define in sGunplay itself, you want to add it as a required addon to ensure your mod gets loaded after, hence effectively overriding the property
class RangerOptic: PistolOptic
thats how its set up on my config and seems to act like the vanilla PistolOptic, tho i'd want it to have just a tad more(so the head stays still but the pip zooms in a bit more than by default). Do i add sGunplay as req and add the code under the scope or in the main config?