Going Medieval ( 前往中世纪 )

Going Medieval ( 前往中世纪 )

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*Updated* Modding 101 [Changing Stack Size, Decay, Rot and Much More!]
由 GamerTeah 制作
Quick Guide on how to edit Stack Size, Decay and Rot
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Editing Tips
Because the edits have to be done to each individual resource for most of the following; I normally use the replace method (CTRL+H) to edit most the files.

Enjoy :)


How to Edit multiple identical lines at once.


(example)
Highlight:
"stackingLimit": 25,
CTRL+H
Make your edit in the Replace window
Click Replace All


I would highly recommend using Notepad++ for a better edting visual of the code.


If your game breaks, just verify files on steam and the files will be set back to default.
Edit Stack Size for StockPiles
The Resources.json is what we need to edit in order to make the changes.

Path to the file we are going to edit: SteamLibrary\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\Resources


Right Click to edit the Resources.json file



Edit stack amounts:
(Example):
"stackingLimit": 25,
Change to
"stackingLimit": 250,




Note: My stacks are on 500 each. However, stacks that started out at 1 are left alone such as weapons, carcass, clothes and armor.
Edit Rot and Decay
The Resources.json is what we need to edit in order to make the changes.

Path to the file we are going to edit: SteamLibrary\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\Resources


Right Click to edit the Resources.json file.

Set Temperature Effects to 0 for no Decay:
[Higher Numbers equal faster decay]

"decomposeModifiers": {
"temperatureCoefficients": [
0,
0,
0,
0
],
"groundCoefficient": 0,

Set Temperature Effects to 0 for no Rot:
[Higher Numbers equal faster rot]

"rottingModifiers": {
"temperatureCoefficients": [
0,
0,
0,
0
],
"groundCoefficient": 0,

Edit Room Type Bonus Crafting Speed
The RoomTypes.json is what we need to edit in order to make the changes.

Path to the file we are going to edit: SteamLibrary\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\Data


Right Click to edit the RoomTypes.json file


To speed up the bonus crafting speed for the Kitchen, Workshop and Library edit the following to a number higher then 1.2:

"speedMultiplier": 1.2,

to

"speedMultiplier": 2,




Speed References:
100% (1) No room type needed.
120% (1.2) Vanilla Room Type Speed
200% (2) Twice as fast as no room type

Note: Pretty sure you could type 10 as the speedMultiplier and be fine
Edit Production Time
The Production.json is what we need to edit in order to make the changes.

Path to the file we are going to edit: SteamLibrary\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\Resources


Right Click to edit the Production.json file


Edit the time it takes to make an item by changing:
"productionTime": 15,
Change to
"productionTime": 5,



The smaller the productionTime the faster it crafts/finishes.

Note: I wouldn't go under 5 to make sure it doesnt hang up on anything. 2500 is the highest number i have seen it go to and that is suuuper slow for brewing.
Edit Perk and Passion Amount
The GenerationRules.json is what we need to edit in order to make the changes.

Path to the file we are going to edit: SteamLibrary\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\Worker


Right Click to edit the GenerationRules.json file


Perks are attributes your character can get on character generation.
Each Perk can have positive or negative traits/impacts on a character.

For to edit how many Starting Perks make sure to edit each line of:


"possiblePerks" : {
"min" : 2,
"max" : 3
}

Change To:


"possiblePerks" : {
"min" : 4,
"max" : 6
}



Passions are x XP bonuses to stats your character can get on generation.
1 star = x2.5 Bonus to XP
2 Star = x4 Bonus to XP

To Edit Starting Passions:

"passions": [
{
"min" : 1,
"max" : 4
},
{
"min" : 0,
"max" : 3
}

Change to:


"passions": [
{
"min" : 3,
"max" : 5
},
{
"min" : 2,
"max" : 6
}


Note: For Perks and Passions I wouldn't go over 6 Max. However, the UI can comfortably fit up to 16 perks and there are 14 skills that apply passions.

Edit Worker Carry Capacity
To edit workers edit files in the Game folder\Going Medieval_Data\StreamingAssets\Worker

Edit WorkerBase.json
about a few lines down is how much they can carry.

"capacity": 800

{ All credit to lernoj }
Edit Worker Leveling Speed
To edit workers edit files in the Game folder\Going Medieval_Data\StreamingAssets\Worker

Edit SkillLevels.json

edit them all to look like this

"levels": [
0,
35,
170,
280,
390,
510,
640,
780,
930,
1100,
1280,
1470,
1680,
1900,
2140,
2390,
2660,
2940,
3240,
3550,
3880,
4230,
4590,
4970,
5360,
5770,
6190,
6630,
7090,
7560,
8050,
8550,
9070,
9600,
10100,
10700,
11300,
11900,
12500,
13100,
13700,
14400,
15100,
15800,
16500,
17200,
17900,
18700,
19500,
20300,
21100
]


{ All credit to lernoj }

Note: The lower the numbers the faster the levels, as the numbers represent the xp needed for the level 1-50
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41 条留言
lernoj 2024 年 10 月 22 日 下午 7:31 
carry capacity no longer is in Workerbase.json
GrumpySmurf 2023 年 6 月 18 日 上午 3:33 
For adjusting the decay rate follow this path "\SteamLibrary\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\Resources\DecayModifiers.json"
joycenniu 2022 年 11 月 26 日 上午 5:05 
Edit the Construct stability:in the Game folderGoing Medieval_Data\StreamingAssets\Constructables
file:StabilitySettings.json
edit:
"minStability": 999,
"maxStability": 999,
you can build biger room。

要修改建筑材料稳定性,定位到in the Game folderGoing Medieval_Data\StreamingAssets\Constructables
文件:StabilitySettings.json
修改:
"minStability": 999,
"maxStability": 999,
建筑材料都稳定为999,不会垮塌。
mraadx 2022 年 9 月 13 日 下午 7:44 
is there a way to mod the softcap of max settlers? I would like to have like 100+ settlers by year 10.
GamerTeah  [作者] 2022 年 7 月 11 日 上午 9:09 
Howdy all :) no i haven't abandoned the guide but yah soo much stuff has changed and is still changing im holding off on an update atm :) Thanks for your patience
Genaeve 2022 年 7 月 11 日 上午 1:45 
I totally understand what you mean about the updates! Thank you for answering :MysteriaGodOfDeathHappy:
lernoj 2022 年 7 月 9 日 下午 2:02 
When the updates slow down I will post up all changes possible. But for now there has been so many changes to the object and stats structure it is almost impossible to keep up when there is several updates.
Genaeve 2022 年 6 月 29 日 下午 4:48 
Hi, I was wondering if anyone knows how the Decay & Rot are being handled now. It is no longer showing up as this guide suggests. Any help would be greatly appreciated.
lernoj 2022 年 5 月 10 日 下午 10:04 
I once found the second value before to make them carry more but for some reason they have a priority system that makes them pick up so much...

A way around that is to set stack limit to 999 of any resource and most
likely the will pick up more, But they only will pick up so much then go onto
aother task.
poohspail 2022 年 4 月 17 日 下午 8:04 
How do you raise the amount they carry? Yes I already have weight limit at 800kg, be they only carry 20kg at a time, so from what I can tell is they pick up one thing then head back to put down. How to pick up more than one thing to get to the 800kg limit?