安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Chariot isn't much good but blue is somewhat better; it inflicts more stacks more consistently most of the time.
Hanged man is really strong if you're a physical team. Armor isn't linear, and -30 can be HUGE.
On the topic of physical teams, Justice is also great, and Black is missing from the list, but all three work together fantastically.
Purple is strong if you have Orange to ensure your magic attacks get used. It also boosts the strength of Forest, making the trio quite strong.
Orange in general is probably the strongest color to get to 1. So many units are much better if you can count on their abilities.
Sun is only situationally useful, and late game can't keep up with enemy health.
Red is either useless or great if you all-in. Better on White Witch though.
Having 3 shield gems is absurd. Worst advice in the guide. The only time you even need 2 is resisting Gold Dragon's opening assault.
So I would say it isn't crazy hard, I'm at maze 5 after just 10 hours and gotten 70% of the achievements already. (Although I've played TFT to Diamond+ every single season, so maybe that's why, some game sense transfer is to be expected.)
Thanks for that, amended accordingly.
@Your Actual Dad
Seems like a good strat, unfortunately I haven't come across such synergy in my runs so far!
My strategy is to upgrade the unit with the mouse mask for black and fool symbols, (and the court jester for his fool if you don't come across an accessory). Then in your actual party, have Rubella (must be slot 1) and the Dancer. The Dancer will insure that Rubella almost always uses her special, and the fool will ensure that she uses it twice (nearly half the time). Using the Thunder Lion (even level 1 is fine) to add shock stacks (again sometimes twice in a turn) will turn Rubella into a monster. My first win beat the last boss in 4 turns, with Rubella doing 12 instances of 140 shock damage plus the regular physical damage in the last turn.