安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													

 
						 
						 
						

 
			 
						





Summoner (with golem as starting minion)
x 1 Summon
..... Conjured Wyrm
x 3 Sigils
..... Acid Blood (for the wyrm)
..... Self-Awareness (for the wyrm)
..... Battle Enchantments (for the golem)
x4 Spells
..... Activation
..... Uncontrolled Development
..... Barrier
..... Barrier
Anyway, great guide + good comments. Thanks!!
1. Put game in easy mode so you can learn without dying as fast.
2. Run around with your Warrior and lose/win enough so you can unlock Summoner. Don't waste your time trying to beat the Golem with Warrior - it is impossible without perfect gear/card draws. I was usually able to clear the whole level but the Golem is the scissor to your paper.
3. Once the Summoner is unlocked - go kick the Golem's butt.
Whether the Summoner can hold up to level 20 is another matter. I'm sure there are other bosses that can eat the Summoner for breakfast, so be prepared to switch characters as necessary.
As for offensive, Wyrm third strike (insanely op) + wyrm vulnerability reforge + double sigil reforge are extremely good, it's frightening. Adding stun sigil, first attack sigil + enchants for first attack on highest level monster made killing last boss (the secret one) extremely ez: stunlocked him for entire fight.
Summoner is also all or nothing once you get up and running. Every time i died on summoner it was 1 round deaths when golem died and high level damage minions got chain hit many small hits destroying health in one go.
Summoner and blood mage were easier than any other class.