Garry's Mod

Garry's Mod

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[TFA] Realistic Muzzleflashes 2.0 NPCs
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay, Realism
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2.338 MB
30 maj, 2021 @ 16:00
28 aug, 2021 @ 11:28
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[TFA] Realistic Muzzleflashes 2.0 NPCs

I 1 samling av YanKy03
[TFA][AT] YanKy700 Ported Weapons & Stuffs
45 artiklar
Beskrivning
Replaces NPCs & HL2 Weapons muzzleflashes, no specials installation needed for this one also only works with defaults.

Join to my Discord Server[discord.gg] if you want to be tunned about my next releases and extra official releases.
22 kommentarer
kevincat 21 feb @ 6:42 
sigma sigma boyy
:steamthumbsup:
Bauchspeck 12 sep, 2021 @ 14:38 
I don't know if you take requests but if you would please consider making a pre-war Winchester Model 70 in TFA, my grandpa uses the rifle for hunting and I can't find one.
Armenian 27 aug, 2021 @ 22:18 
This addon for whatever reason makes dropped weapons float above the ground.
YanKy03  [skapare] 27 jun, 2021 @ 7:52 
imposible, default hl2 weapons uses textures has muzzleflash, so to use particles instead you need to attach particles to the weapon models
vuflub_ 26 jun, 2021 @ 23:27 
Can you make so it's npc only? Don't really like using the original half life 2 weapon models
Indie3444 24 jun, 2021 @ 16:29 
Yeah I missed that part too, that was the problem I was seeing. I wonder if there is a way to replace muzzleflashes and viewmodels at the same time without their code overlapping? I don't know much about this stuff so I may not be making any sense. Good addon regardless
hawky_ 20 jun, 2021 @ 22:46 
also mb for not reading the last part of the description
hawky_ 20 jun, 2021 @ 22:44 
just saying that the shotgun world model is bonkers. try throw it to the ground and u'll see what i mean
YanKy03  [skapare] 20 jun, 2021 @ 11:10 
you have some kind of remplacement for weapon worldmodels? this addons only works with defaults
hawky_ 20 jun, 2021 @ 10:07 
I spent 2 days trying to figure out why no hl2 weapons replacement is working and turns out this mod replaces the worldmodels

you probably should put a disclaimer about this replacing the worldmodel and the viewmodel