Source Filmmaker

Source Filmmaker

86 个评价
Heavy Walk Cycle
   
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Universe: Team Fortress
Animation
标签: SFM
文件大小
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更新日期
2.167 MB
2021 年 5 月 20 日 上午 11:36
2021 年 7 月 24 日 上午 3:15
3 项改动说明 ( 查看 )

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Heavy Walk Cycle

描述
Simple walk cycle that was done in 3 hours.

Includes:
m_heavy_walkcycle.dmx

Includes:
m_heavy_walkcycle.dmx
13 条留言
Murtle  [作者] 8 月 8 日 下午 8:07 
Try using Doc/Revzin's Puppet Script to retarget animation from one character to another
MaroonSpartan 8 月 8 日 下午 8:03 
how do i make it work on knuckles? i have trouble on how to make characters do certain animations
Selo 2022 年 7 月 24 日 上午 4:41 
thank you wise murtle :demoticon:
margarinoslav 2021 年 7 月 4 日 上午 12:46 
+rep This looks g r e a t
Shoony 2021 年 5 月 23 日 上午 3:13 
Me on my way to tell mom i shit my pants
Durrvish 2021 年 5 月 22 日 下午 3:04 
ey, its oneshot music.

Now im sad.
SynthSeer 2021 年 5 月 22 日 上午 11:48 
Many thanks. :cleanfloppy:
Medic! 2021 年 5 月 21 日 上午 9:10 
Good idea! Thank you. It was only a minor gripe, though. I think he rest of the cycle turned out fantastic! Great work once again, I look forwards to seeing more from you in the future. :steamthumbsup:
Murtle  [作者] 2021 年 5 月 21 日 上午 7:37 
Yeah, I didn't catch that while working, the bullets do really bounce off harshly :unpopular:
But, there is a fix to this, you can either smooth them out in motion editor, or just disable the whole animation by applying "playhead"
Medic! 2021 年 5 月 21 日 上午 6:55 
This looks great! The walk cycle has a good feeling of weight to it as the body moves along with the arms and legs. One thing I would suggest is to dampen the bounce of his bullets up at the top, if only slightly! At the speed he's walking, it looks slightly unnatural. Otherwise, though, this is amazing!