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Homing Sensor Guided SAM Launcher Tank
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19 maj, 2021 @ 17:55
11 sep, 2022 @ 21:49
11 ändringsnotiser ( visa )

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Homing Sensor Guided SAM Launcher Tank

Beskrivning
Update 4-7-2022 - Fixed missiles simply falling off of the creation upon firing in the 1.0+ versions of the game.
Critical Update 3-7-2022 - Set missile top speed back to 1,200 m/s. (original value) ensuring better kill probability by reducing the amount of time between launch and hit.
* Update 1-22-2022 - Vehicle should now work in *both* Legacy and 1.0+ branches.
**DO NOT EXPECT THE MISSILES TO SYNC AND BE CONSISTENTLY VISIBLE TO OTHERS IN MULTIPLAYER**

Hold Action 1 (Left Click) to fire. Hold down longer to fire the next missiles in the group.
View Yaw (Alt) and View Pitch (Alt) to turn the turret, driving controls are standard.
The basic YouTube video will tell you most of the things you need to know to start using this vehicle.
Do not expect this build to be reliable in multiplayer. The network sync of the game is not good enough. The video demonstrates me firing upon various AI aircraft builds from the workshop to show missile performance.

Missiles will accelerate to 1,200 m/s and maneuver via flaps in the front of the body.

Zer0TehNumber has helped me greatly in the fine-tuning of the missile's performance, so he was deservedly added as a contributor. I recommend you check out his builds, such as the F/A-31 Sabretooth.
https://psteamcommunity.yuanyoumao.com/id/Zer0TehNumber/

Do not re-upload this vehicle without my clear permission under any circumstance.
68 kommentarer
Niko226 15 jun, 2022 @ 20:57 
Hey this is just an idea but do you think you could make something similar to this? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2818999089 I really like the idea of having a radar inside the vehicle, and some other extra things.
WarCriminal 8 apr, 2022 @ 8:25 
Denna kommentar väntar på en analys av vår automatiska innehållskontroll. Den döljs temporärt tills vi kan verifiera att den inte har något skadligt innehåll (t.ex. länkar till webbsidor som försöker stjäla information).
Multirotor  [skapare] 7 apr, 2022 @ 19:12 
fixed it, many thanks for telling me, i was not aware of the problem until now
Multirotor  [skapare] 7 apr, 2022 @ 19:03 
might have forgotten to add an rc receiver to each missile, which is needed for 1.0
will investigate
WarCriminal 7 apr, 2022 @ 19:00 
for some reason when i shoot it the missiles just fall off instead of flying
Multirotor  [skapare] 7 mar, 2022 @ 14:11 
I don't know why, but I had set the speed to 300 m/s on the missiles. It is now back to 1,200 m/s and you should see better results, 1,200 was the original value.
Multirotor  [skapare] 22 jan, 2022 @ 6:45 
finally decided to actually fix this thing for the legacy branch, it should work in both main/exp branch and legacy branch now
Multirotor  [skapare] 4 okt, 2021 @ 14:55 
I think it's unable to function in legacy because I wasn't thinking about both platforms at the time - I can fix it so that it works in both.
plane mic 3 okt, 2021 @ 20:07 
Hey is it still good for legacy?
Uber Goober 17 aug, 2021 @ 7:40 
now i can commit extreme war crimes even in 1.0!