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Another point is that it may be better to take Sparda on turn 3, because it pops a free worker. One attack to weaken the city on turn 2, but not take it. There are usually enemy units to deal with in the area, and combat vs. enemy units tends to do more damage than taking a damaged city, so the heal from Athens is not really lost.
Turn 1 west units:
Do not attack the encampment with the archer. Attack it with the Hypaspist and reload until you can take it in one attack.
Move Alexander and the Heteiroi to the road tile NE of Athens.
Move the Archer to the wonder.
Do all the actions with the east units and found the first built city.
Save the game.
Attack Athens with the Archer.
Attack Athens with the Heteiroi.
(I don't know the exact amount of required damage here, but you will reload that save if you can't take the city next turn.
(continued in next post)
Make another unique save file.
Attack the city with the Archer.
Attack the city with the Heteiroi.
If you were VERY close to taking the city reload the 2nd save.
If you were not close to taking the city reload the first save and continue doing that until the 2 attacks get do high damage.
Another note is that the boats can be a bit of a pain trying to take back Athens so try to take some pot shots with your archers over the next few turns to discourage them. You may need to leave one archer behind, but this will slow you down when trying to follow the guide to turn 13-16.