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Сообщить о проблеме с переводом












The hills thing is due to a conflict with a mod that increases the range of ranged units on hill hexes, though just making hills do the same thing in this mod would also work
UPDATE Districts SET PrereqTech='TECH_ENGINEERING', Cost=60, Housing=1, Maintenance=3 WHERE DistrictType='DISTRICT_CANAL';
Changing it to:
UPDATE Districts SET PrereqTech='TECH_ENGINEERING', PrereqCivic=NULL, Cost=60, Housing=1, Maintenance=3 WHERE DistrictType='DISTRICT_CANAL';
As it's normally a civic not a tech so that needs nulling.
UPDATE Terrains SET Hills=1 WHERE TerrainType IN ('TERRAIN_GRASS_HILLS', 'TERRAIN_PLAINS_HILLS', 'TERRAIN_TUNDRA_HILLS', 'TERRAIN_SNOW_HILLS', 'TERRAIN_DESERT_HILLS');
to
UPDATE Terrains SET Hills=0 WHERE TerrainType IN ('TERRAIN_GRASS_HILLS', 'TERRAIN_PLAINS_HILLS', 'TERRAIN_TUNDRA_HILLS', 'TERRAIN_SNOW_HILLS', 'TERRAIN_DESERT_HILLS');
Then you can create em on hills np
For the 2 people ever reading this, I made this mistake so you don't have to.
As for the comment from last year, I only just got around to splitting the continent. And failed.
This doesn't even work in a city that's not already connected to the first Panama Canal, What are the requirements for this feature to work?