Space Engineers

Space Engineers

26 个评价
ExamplePlanter
2
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod category: Block
标签: NoScripts
文件大小
发表于
更新日期
1.896 MB
2021 年 5 月 5 日 上午 11:06
2022 年 4 月 23 日 下午 12:31
3 项改动说明 ( 查看 )

订阅以下载
ExamplePlanter

在 Chipstix213 的 1 个合集中
Beginner's mods
11 件物品
描述
An example mod with blender file to help learn the basics of modding

Full tutorial here

to use this you need SEUT plugin for blender

SEUT
Space Engineers Utilities (SEUT) is an addon for Blender version 2.8 and higher. It allows the user to export models into the Space Engineers MWM file-format and provides an extensive set of functionalities to create such a model in the first place.

More information [spaceengineers.wiki.gg]

Installation[spaceengineers.wiki.gg]

Download [spaceengineers.wiki.gg]

Troubleshooting [spaceengineers.wiki.gg]

SEUT Discord [discord.gg]
8 条留言
Solear 2022 年 4 月 23 日 上午 11:03 
Right, but if I don't add my texture file in the mod directory, I have no textures.. I just tried that.. Probably I missed something somewhere.. Let me find you on Keen discord then. :-)
Chipstix213  [作者] 2022 年 4 月 23 日 上午 10:42 
I don't use steam chat best place is the keen discord where I am a mentor.
Texture location references are coded into the mwm file, SEUT sets them to the game directory. You do not need them in your mod directory adding them will mess stuff up.
I do not add the textures in the example video for this reason
Solear 2022 年 4 月 23 日 上午 10:16 
I've sent you an invite, instead of troubleshooting here in the comments. :-)
Solear 2022 年 4 月 23 日 上午 10:14 
What do you mean? the MVM file contains the textures also? I'm currently adding the DDS textures in a separate Textures directory, but if the game reads textures from the MVM, then that's not needed. Not really closer to why my textures not showing proper after running the mod..
Chipstix213  [作者] 2022 年 4 月 23 日 上午 9:01 
You shouldn't need to include textures in your mod the file was set up to use existing textures that can be easily referenced
Solear 2022 年 4 月 23 日 上午 8:10 
Hey Chris. Question: I get to the point where my model is in the game, but the base colour map is not showing properly, only the rest (I think).
It shows up well in Blender (= the TIFF-s are OK and stacked well) but when I add the DDSs to the mod, I only see metalic color not the base color.
In Blender on the CM node, if I have "sRGB" then what is red looks black. If I choose non-color, the model looks good in Blender (red parts are red) but ingame the red parts are white.. No idea why. Maybe you have some idea?
Chipstix213  [作者] 2021 年 5 月 30 日 上午 6:28 
That's a little advanced for a beginner's mod
Blade Viridian 2021 年 5 月 28 日 下午 12:29 
Hmm. with a little tweaking these models could be turned into a pretty neat farming mod. Too bad i don't know how to do that XD