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Texture location references are coded into the mwm file, SEUT sets them to the game directory. You do not need them in your mod directory adding them will mess stuff up.
I do not add the textures in the example video for this reason
It shows up well in Blender (= the TIFF-s are OK and stacked well) but when I add the DDSs to the mod, I only see metalic color not the base color.
In Blender on the CM node, if I have "sRGB" then what is red looks black. If I choose non-color, the model looks good in Blender (red parts are red) but ingame the red parts are white.. No idea why. Maybe you have some idea?