RimWorld

RimWorld

181 betyg
Field Administer
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Mod, 1.4, 1.5, 1.6
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367.559 KB
30 apr, 2021 @ 3:11
20 jul @ 8:26
14 ändringsnotiser ( visa )

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Field Administer

Beskrivning
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital.

Requires a mod that allows items to be picked up to a pawns inventory such as pickup and haul, combat extended, smart medicine, RPGstyle inventory or whatever you can think of. Or just the vanilla assign 'medicines' menu...

Best used with a mod that also allows stabilising so the pawn doesn't die on the way to get help...

Compatible by default with:
- medicines+
- remedies
- medical supplements (continued)
- morrowrim - trolls
- Coagulation Meds
- Fallout Stimpaks

If a mod you use isn't listed here, check the field administer mod settings! Anything that is registered as a drug should be there, it just won't be enabled by default.
Populära diskussioner Visa alla (2)
2
19 jun @ 14:06
Trying to use this mod gives me an error:
Dogged
1
20 apr @ 6:24
1.5 Not work
ZX Zero
99 kommentarer
Orin 23 sep @ 12:24 
Can confirm I'm having the same error Xeonzs is having on 1.6. Seems harmless.
Xeonzs 20 jul @ 13:52 
That makes sense I guess, I'll do the same for now!
TangoFandango  [skapare] 20 jul @ 13:50 
Thanks for bringing it up though, I'll see if I can find a more elegant solution for others
TangoFandango  [skapare] 20 jul @ 13:49 
I can get it to go away by opening the mod options for field administer and closing them again without changing anything.
Xeonzs 20 jul @ 13:41 
Doesn't seem to cause any issues though
Xeonzs 20 jul @ 13:29 
Yea I thought the same, but after a restart it was still present.
TangoFandango  [skapare] 20 jul @ 13:11 
That should only be on the first run. It worked fine for me afterwards. Let me know how you get on though
Xeonzs 20 jul @ 8:40 
Still creating errors unfortunately, different than the last error:

Could not find class JackDeg_FieldAdminister.FASettings while resolving node ModSettings. Trying to use Field_Administer.FASettings instead. Full node: <ModSettings Class="JackDeg_FieldAdminister.FASettings"><alloweddrugs><keys><li>Beer</li><li>Ambrosia</li><li>GoJuice</li><li>Luciferium</li><li>Penoxycyline</li><li>Flake</li><li>PsychiteTea</li><li>Yayo</li><li>SmokeleafJoint</li><li>WakeUp</li><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>HALO_UNSC_BiofoamCanister</li></keys><values><li>False</li><li>False</li><li>True</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>True</li></values></alloweddrugs></ModSettings>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Xeonzs 20 jul @ 8:29 
Yaaaaaaaaaaaaaaaaaaaaaaay, thank you!!!!!
:steamthumbsup:
TangoFandango  [skapare] 20 jul @ 8:27 
1.6 update is out :)