Stellaris

Stellaris

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Adjusted Pop Growth
   
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27.4.2021 klo 0.39
29.4.2021 klo 17.55
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Adjusted Pop Growth

Kuvaus
Changes the default v3.0 pop growth mechanics. In mid to late game, should reduce total pops in galaxy by ~30% over v2.8 (the stock 3.0 pop growth mechanics reduces total galactic pop by ~50%).

-- Changes --
Organic growth:
-Reduced empire pop penalty from 50% to 7.5%
-To balance, the overall pop growth rate has been increased to 4 years/pop (ypp) as opposed to the stock 2.7 ypp.
-The upper limit of the logistic growth curve has been decreased from 2 to 1.5.
---- These changes should keep total population down for performance benefit over v2.8, but decent sized planets will still experience good growth (better than 5 years/pop) for a good amount of time. This should allow ecumonopolis and ring world built in the mid-to-late game to still fill up.
-The lower limit of the logistic growth curve has been raised from 0.01 to 0.25...
-... and resettlement chance decreased from 10% to 5% so planets may still overcrowd slightly, making transit hubs more useful.

Assembled:
-Eliminated the total empire pop penalty... these pops are being build, not breeding, after all.
-Decreased the baseline overall growth rate from 4.2 ypp to 6 ypp (but this will always be constant, except for any modifiers)

Balance:
-Since the total number of pops in the mid to late game will be more than Paradox intended with v3.0, the pop production has been decreased from 1 to 0.8.
3 kommenttia
Tigershark  [tekijä] 17.5.2021 klo 16.40 
This is still compatible with 3.0.2, but not with the beta for 3.0.3 unfortunately :(
Он Там Путин 17.5.2021 klo 7.49 
is this still compatible? and does this mean that my machine empire finally can produce enough pops to funktion properly?
Baalor 30.4.2021 klo 14.24 
"Eliminated the total empire pop penalty"
Praise the lord! I've never wanted to mod out a Paradox change more badly than this.