安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The dungeons are the same tasks, different puzzles but inaccurate. I enter a dungeon that says level 5 and the enemies have reached level 10.
It's really worth the bad reviews, bad balance, repetitive levels, and a big grind fest.
But not everything is accurate, if you fall from a very high height it takes some blood and the enemy leveling system is not accurate and changes.
Two examples: I fight an enemy who is level 20 with whom he calls and three smaller ones, level 18, I lose, then I fight him again and he is level 18, I lose again, finally the third time I beat him, he is level 19 and the three next to him reappear even though I destroyed them without him.
I defeat an enemy who is level 21 quite quickly compared to his assistants who are a few levels lower. He guards the entrance to another territory, then I find a trap chest and the enemies are only level 3.
The funny part is that I tend to play open world games Just like this; and im frkn Loving this game! :D:gtfoheart: