控制 - 终极合辑 / Control Ultimate Edition

控制 - 终极合辑 / Control Ultimate Edition

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All Unique mods and where to find them
由 Rampagerslife 制作
A guide to each unique named mod in the game
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Introduction and background
In Control, there are a number of named, golden, unique mods that apply to the various weapon forms and of course the player themselves.

In this guide i'll be listing the names, affects, methods of attainment, and my own ranking of the usefulness of each mod.


This is a guide for players who have finished the game but might have missed one or two of these unique mods, so there will inevitably be some spoilers.

(additionally, every mod listed except for Eternal Fire is acquired through the AWE DLC, so if you haven't reached that point then this guide will not help you)
Aerobics


This first one is the unique personal mod of the game called "Aerobics"




As you can see, the affect of this mod is to heal the player every time they evade.

This is regarded as the best mod in the game and justifiably so. It is one of the only proper ways to actively heal in the game that doesn't require enemies around and doesn't require backtracking to a control point.


You can get this mod in the AWE DLC by finding a secret room within another secret room in the shifted passage, then putting a code into the clock in said room.

The code is 1 7 7 1 6 4 9 7


For a more detailed guide, refer to this article [gameranx.com]
Eternal Fire


This is the unique Grip mod called "Eternal Fire"




As shown here, the affect is that it has a 100% chance to refill ammo with every hit.

Naturally, this mod could be incredibly overpowered given the right weapon, however it is balanced in part by how Grip is a relatively weak weapon. Though im sure with good enough damage mods and a fully upgraded Grip, it'd become quite powerful.

You can get this mod by completing a puzzle in which you throw 6 TVs into the furnace in maintenance using launch.

You can look for the TVs yourself or you can refer to this article [www.polygon.com] for a more detailed guide
One-Way Track


This is the unique Shatter mod called "One-Way Track"




The affect of this, while not immediately clear, is very powerful. This mod changes how Shatter works to where every shot will always land at the center of the crosshair. why is this overpowered? well it's because the damage Shatter does is based on the idea that only a fraction of the shots will hit, maybe half at most. But with this mod, it turns what was a shotgun into a powerful handcannon that can kill most enemies in 1 to 2 hits (though many strong enemies will take more)

This mod has an additional synergy with mods that allow you to fire additional projectiles acting as an exponential damage increase when paired with a normal damage upgrade.

To get this mod is rather easy as it simply requires you to complete the side quest "Dead in its Tracks" from the AWE DLC.

To complete the side quest you need to interact with the train in the Eagle Limited section and activate the sound cues in chronological order. (you'll know what I mean when you're there)
Custodial Readiness


This is the unique Pierce mod called "Custodial Readiness"




This mod as you can see, basically removes the charge time Pierce normally has, making it fire instantly. This is obviously very useful and makes Pierce a much more viable weapon. Functionally it acts like Shatter when you use One-Way Track, except it doesn't have as much potential damage output. Still very useful at long range, however I personally don't use it so much.

Getting this mod is very straightforward, It simply requires you finish the "another fine mess" series of side quests that you can get near the start of the AWE DLC.
Spam Mail


This is the unique Spin mod called "Spam Mail"




This mod can functionally double the damage of Spin after killing an enemy with it. This can of course be very powerful, however I ran into a problem where it takes me an entire clip to kill 1 enemy with Spin, then during the time it takes to reload I miss the double damage window.

My issue can be mitigated with the proper ammo cost reduction or increased reload speed mod but the problem was that I don't actually have any good ones that would help. So sadly I couldn't make full use of this unique mod.

Getting this mod is fairly simple, It can be found by finishing the "Return to Sender" side quest in the AWE DLC.
Thin Space


This is the unique Charge mod called "Thin Space"




This mod effectively turns Charge into a hitscan weapon. This means when you fire, the projectiles instantly hit where you were aiming. With the right damage mods (and just in general) this mod can be very powerful and fun.

To get this mod the player needs to complete the "Gerbil Took Top Head" side quest in the AWE DLC, which is found in the Fra Mauro section of the DLC.
Seventh Unique Mod?
I have so far covered a Unique mod for every weapon form as well as the Unique personal mod, Except for one.




The AWE DLC adds in a new weapon form by the name of Surge.

Surge is basically a sticky grenade launcher, and it's one of my main weapons. What's strange is that it doesn't seem to have its own Unique mod.

Incidentally, there IS a unique mod for the weapon, however it is not normally attainable in game.


The unique mod for Surge is called "Demolition Dispenser" and it would allow the weapon to fire more than 3 shots at a time (the normal weapon can only have 3 stickies active at any given moment).

While not necessarily overpowered like One-Way Track. I'd imagine it could be quite fun to play around with.


As stated before there is no legitimate way to get this mod, however it is possible to acquire by using the Control Save Editor on Nexus [www.nexusmods.com]



On the mod page there's an article [www.nexusmods.com] which lists the code for every item in the game. This is where you would find the Surge mod and add it to your inventory. (one of the comments on the article did the work of categorizing everything and making it readable)
Credits Due
- Credit to u/lucslade for posting a quick list and pointing me towards many of the articles present throughout this guide.

- Credit to u/Obanon and u/anarchoRex for information regarding the "Demolition Dispenser" mod for Surge.

- Credit to reg2k on nexus [www.nexusmods.com] for the save game editor that can be used to attain "Demolition Dispenser"

- Credit to myself for the screenshots used in this guide


And finally, Credit goes to Remedy for making this incredible game and its DLCs


Hope you have a good day, that is all :3
17 条留言
🦆Venka 4 月 15 日 上午 5:16 
Thank you :aloyheart:
Ghostbear 2023 年 11 月 5 日 上午 1:36 
Maybe I'm a little late to the Party, but the linked article for the Aerobics-Mod is wrong.

It says you are supposed to find the first secret room in the "Shifted Offices", but actually you need to go to the "Shifted Passage"

Just for anyone, who is wondering why the screenshot doesn't match up with your location, when you haven't explored everything yet.
Fahrenheit 2023 年 5 月 8 日 上午 3:17 
Thanks for the trick on early tv behind the fence @ Powerofmonkey
carballo.dwg 2022 年 11 月 2 日 上午 8:07 
great
TheKhaos 2022 年 9 月 13 日 上午 9:47 
Great guide, thank you.
Powerofmonkey 2021 年 12 月 7 日 下午 11:25 
The Polygon guide for the Eternal Fire has the bit with the TV behind the fence. You don't need to use levitate for that one, in spite of what it says. You can get a metal drum, lift it with launch, and set it down in front of the fence. Takes a bit of maneuvering, but eventually the TV will be highlighted and you can just lift it out of the fence.
🍂M1✨ 2021 年 11 月 19 日 下午 6:58 
all outfits mod will be nice :) cuz im to stupid to unlock the outfits :(
olivier.boissiere 2021 年 10 月 8 日 下午 4:31 
evading is almost impossible to trigger...
G.K. 2021 年 9 月 7 日 上午 11:23 
For anyone wanting to add "Demolition Dispenser".

First, get new weapon mod. Best way is to construct it at Control Point. Any mod will do - we need it just for the correct inventory ID (PID), because Save Editor can't generate them.

Now open Control Save Editor, load your savegame (refer to Save Editor documentation on Nexus) and go to Player Inventory. Now find your newly acquired weapon mod: it's simple, it will be last on the list (on the last page).

Click edit (pencil icon) and change it's GID and PARAMETER. For "Demolition Dispenser", GID is 250fbe8df61ec054. In this case, parameter governs how many more grenades Surge can place , not fire . This means that magazine capacity will be always 3, but you can simultaneously place (and detonate) 3+PARAMETER grenades. Judging by mod icon and Surge reticle, 2 was originally intended parameter value (by devs) .

Save your savegame. Again, refer to Save Editor documentation.

Done.
Xelian 2021 年 7 月 19 日 上午 6:57 
Honestly you should have put a bit more info about where to find the quests. Like - After finishing the quest "Blah blah" which you get from Blah after starting the AWE DLC