RimWorld

RimWorld

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Buy My Guns
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Mod, 1.2, 1.3, 1.4, 1.5
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193.818 KB
13 apr, 2021 @ 18:44
8 nov, 2024 @ 14:00
7 ändringsnotiser ( visa )

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Buy My Guns

Beskrivning
Wanna craft weapons and make a profit? Now you can.

This mod lets you sell weapons without the 20% multiplier reduction. Is there a catch you say? Of course there is. To better balance the wealth spike, traders will now offer you a worse deal if the item you're selling them is of average/common quality and in less than full condition. This constraint applies to all items (i.e. apparel, art, furniture, ...etc.), not just weapons.

Here are the numbers:
Condition
0%
50%
70%
90%
100%
Vanilla factor
0.0
0.1
0.67
1.0
1.0
BMG factor
0.0
0.1
0.4
0.6
1.0

Quality
Awful
Poor
Normal
Good
Excellent
Masterwork
Legendary
Vanilla factor
0.5
0.75
1
1.1
1.5
2.5
5
BMG factor
0.1
0.2
0.8
1
1.25
2.5
5

This means that now those weapons you craft that are in perfectly good condition with normal or better quality will be priced more fairly, but generally speaking anything you get from loot drops will not. To further balance this out, the same applies to everything else that you can sell. Lastly, given the commonality of normal and good drops, the multiplier for those have been reduced slightly as well.

Note that this is all pre-sale. So once you go into the trader window, the typical seller reduction percentage and negotiation bonuses will still be applied.

FAQs:
Can I add this to a new save?
Sure you can.

Can I remove this from an existing save?
Yup. Prices will revert back to vanilla values.

As always, let me know if there are any issues :D

Source
This mod only contains XML - which you can just get directly from the workshop mod folder. However, to facilitate referencing and accessibility, I've also uploaded it to https://github.com/Steveblandon/RWMod-Bundle, where you can also find the source files for some of my other mods. cheers.
25 kommentarer
gurokku19x 4 dec @ 10:32 
@slujan2 did you put it on an existing saved? or new save? because the mod isnt working on my saved.
Salep 18 nov @ 22:32 
is this change threat calculation since items selling values are changed?
slujan2 8 sep @ 11:46 
Seemingly still works with 1.6. I have not run into any issues yet! Great mod
Solarius Scorch 16 jul @ 2:29 
I see no comments on this excellent mod, not even begging for 1.6. I hope it only means zero problems and not that people don't know about it!
I would just like to say thank you.
SteveZero  [skapare] 8 nov, 2024 @ 14:04 
updated to 1.5.

tweaked values a bit to further balance wealth spike:
- awful 0.15 -> 0.1
- poor 0.3 -> 0.2
- normal 0.9 -> 0.8
- excellent 1.3 -> 1.25
- masterworks 3 -> 2.5
.ʘƺɀ₅ 9 okt, 2024 @ 18:32 
Any news on 1.5 boss?
ELLIOTTCABLE on Discord 1 jun, 2023 @ 10:57 
For anybody who might be running into this - this mod has an incompatibility with Mlie's Change Stuff Properties that I think probably cannot be fixed on this mod's end.

In short, it results in every mineral in the game being worth nearly nothing ($0.04) in market-value.

Details in the GitHub issue: https://github.com/emipa606/ChangeStuffProperties/issues/1
SteveZero  [skapare] 12 dec, 2022 @ 12:59 
updated to 1.4.
Inglix 5 nov, 2022 @ 6:01 
That's great news. Thanks in advance.
SteveZero  [skapare] 3 nov, 2022 @ 1:33 
Hey everyone - i'm planning on getting back to Rimworld in December for that biotech DLC :D and will update my mods then - do try as is and report if there are any new issues you're seeing with this mod in 1.4.