Half-Life: Alyx

Half-Life: Alyx

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TheMask Scenebuild Megapack [S2FM]
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タグ: Alyx Addon
ファイルサイズ
投稿日
3.462 MB
2021年4月8日 14時57分
1 項目の変更履歴 ( 表示 )

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TheMask Scenebuild Megapack [S2FM]

解説
IMPORTANT
The Workshop couldn't handle the weight of this, so this upload only has a dummy model. You can download the full 14.5GB pack here:
https://drive.google.com/file/d/15phPwxq59r2NolS-zl4gPFK2VqTxplwY/view?usp=sharing

To use this pack, download and extract the .zip, and put the 'materials' and 'models' folders in the custom addon of your choice, located in:
Steam\steamapps\common\Half-Life Alyx\game\hlvr_addons\[your_addon_folder]\

These files are already compiled, so they need to go into the game folder and not content.

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The very popular SFM scenebuild megapack by TheMask, now converted for Source 2 Filmmaker! This includes over 8000 high quality assets - everything from military gear, children's toys, houses, mountains, lab equipment, air conditioning units, chainsaws, to snowmen - pretty much everything you will ever need to create scenes for your films.

Please note that these models have no 'physics' models, since they're designed for SFM animation and rendering. So for HLA gameplay, they won't have any collision. You can still technically use them as static props in your maps if you add your own invisible collision geometry though.

The screenshots only show a fraction of the content! I spent a long time converting and making sure everything works, but there may still be some small issues here and there.
27 件のコメント
The Lizard Xing 4月6日 4時42分 
It's okay but half of the props disappear when the bone is out of view (not the root) so it's practically useless.
Harry101UK  [作成者] 2024年6月30日 17時57分 
They do work. Just make sure the 'materials' and 'models' folders are in:
/game/hlvr_addons/your_addon_folder/*materials*

They're pre-compiled, so putting them in /content/ will show error models and won't work.
Keelback 2024年6月30日 13時33分 
It does not work
MisterPeepers 2024年6月21日 2時58分 
yeah, no idea why, but this ain't working. Only the .vmesh_c files seem to have any information when i open them in Source 2 Viewer, but i can't actually do anything with them in modeldoc or anything. the .vmdl_c files just come up as errors. :/
👾 🅼 🅰❎👾 2024年6月13日 6時05分 
:crashthumbsup::B3:
Brainstorm 2024年6月9日 11時02分 
This helped me so much and still does. Thank you for the quality work you put into this!
Ghostlyfox1955 2024年3月11日 18時50分 
hmm when i downloaded the pack into s2fm it lagged, i have a rtx 3060 on my pc. so is this a problem in my pc or on s2fm?
hu_tao 2023年10月14日 10時32分 
i add them to game folder but it's still error
Kyriu 2023年8月21日 12時00分 
When I get near your props they dissapear for some reason. Thats weird, because the ports I ported and the HL:A props doesnt, maybe im doing something wrong?
I_Monarch_I 2023年1月13日 23時51分 
@Harry101UK , you should know that you CAN make these work for maps in Alyx, if you are ok to use high poly models and some sketchy techniques. I'm having some success with using these as static props by simply converting the imported models into meshes inside hammer. High poly collision, but its workable if you're making other aspects of your scenes light.