Garry's Mod

Garry's Mod

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MW3 Campaign Playermodels
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Content Type: Addon
Addon Type: Model
Addon Tags: Roleplay, Realism
Filstørrelse:
Offentliggjort:
265.568 MB
7. apr. 2021 kl. 0:24
1 ændringsbemærkning ( vis )

Abonner for at downloade
MW3 Campaign Playermodels

I 1 samling af TiberiumFusion
My MW3 to Gmod Playermodel Conversions
10 genstande
Beskrivelse
Team Metal: Sandman, Truck, and Grinch. Task Force 141: Price, Soap, and comrades Yuri & Nikolai. Presidental hostages: Boris & Alena Vorshevsky. War criminals: Waraabe, Volk, and of course, Makarov. The biggest players, villains, and heroes of WWIII.

This addon includes the most notable characters from MW3's single player campaign, converted into authentic playermodels by yours truly.
Features
18 playermodels, plus skin and bodygroup options
◆ Matching viewmodel hands (c_arms)
◆ Functional eyes with snazzy EyeRefract materials
◆ Face bones for posing expressions (but no flexes)
◆ Four levels of detail on all meshes
◆ Tailor-fit hitboxes and physics

Subscribe, enjoy, and don't be a camper.


More MW3 Playermodels
Looking for the multiplayer factions? Click on the icons below for more MW3 player models from me.





Lastly...
I am not the original creator of these models. The highly talented artists who worked at Infinity Ward in 2011 created these characters. I have only shed blood, sweat, and tears to turn them into Source playermodels.



114 kommentarer
TiberiumFusion  [ophavsmand] 2. apr. kl. 16:41 
@GeNeRaL Idk what you're talking about, but years ago I started work on a big bo2 player model set like this one and someday I'd like to finish it if I can
GeNeRaL 2. apr. kl. 10:54 
Am I correct in understanding that new models from COD BO2 are no longer planned?
4. sep. 2024 kl. 8:02 
s
TiberiumFusion  [ophavsmand] 9. mar. 2024 kl. 20:21 
@Medic Daddy Every since I uploaded this addon intending it to be last set of the original 10, I've been mulling over doing two more bonus groups. #11 would include many of the miscellaneous characters not in 1-10, like the russian chemical weapons troopers. #12 would be all the civilians, since gmod and darkrp can always use more civilian models. Honestly I'd really like to do both of these, but the large time investment required keeps stopping me. It may happen eventually, though.
Medic Daddy 9. mar. 2024 kl. 17:43 
W mod. Wish this mod would be updated with more playermodels.
TiberiumFusion  [ophavsmand] 17. feb. 2024 kl. 13:57 
@thanawat.terekhov
You are playing on a map with bad lighting. Play on a map with proper lighting instead. Maps with proper lighting include maps from tf2, l4d, portal, and gmod fan favorites like rp_downtown. Avoid (bad) maps with bad lighting, which include most skiddie gmod maps, all of css, and some hl2 maps.
Strong highlights are characteristic of the IW engine and I have tried to replicate that authentic look on these models, at least as far as it can be reasonably done in source. It will look normal on maps with correct lighting. It will be ruined by maps with blown out lighting.
ThaFak?!NahhWat? 17. feb. 2024 kl. 1:48 
hey i like your mw3 ports but why does all of the models have this glossy white shine on it?
𝕯𝖆𝖓𝟏𝖝 17. jan. 2024 kl. 6:47 
:balloon: :balloon:
Remember no russian
Nero 30. nov. 2023 kl. 8:38 
@TiberiumFusion
Yeah, I do animations only in Gmod, well, thanks for the answer.
TiberiumFusion  [ophavsmand] 29. nov. 2023 kl. 13:03 
@Nero Also if you are only using these models for animation, you really should just rip the models themselves. The models in this addon are conformed to the standard gmod ValveBiped skeleton, which degraded their deformation quality. You will get much better results if you animate the native models on their native skeletons. In fact this is actually what I did for creating all the sfm pictures on these workshop pages. I have special sfm versions of each player model that retain their original skeleton and a corresponding sfm rig script for posing them. If you want I can send you my sfm models for makarov and the rig script, if you are doing your animation in sfm.