Space Engineers

Space Engineers

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CargoWatch
   
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379.868 KB
2021 年 4 月 5 日 上午 4:27
2021 年 4 月 9 日 上午 8:08
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CargoWatch

描述
Short description
An ingame-script for Space Engineers watching the grids cargo (loaded mass and volume) with watermarks and activates another block on reach.

With this script one is able to get a signal that loaded mass and/or volume is getting critical on the current grid (docked grids and non-functional inventory-blocks will be ignored).

Documentation and source code

Read the documentation carefully for this script, because it mentions to recompile after changes in Custom Data.

https://github.com/mflink3012/spaceengineers-ingamescript-cargowatch

Found a problem?
Find an existing issue or create a new issue here: https://github.com/mflink3012/spaceengineers-ingamescript-cargowatch/issues
6 条留言
mflink  [作者] 2024 年 2 月 10 日 上午 8:36 
@DaHui: I think I found why it didn't work for you! I mentioned in the docs, that one has to recompile the script after changing Custom Data.

I tested it with my current drilling machine and it works as documented. Change Custom Data on the programming block but do not forget to recompile after any change in Custom Data.
mflink  [作者] 2024 年 2 月 7 日 下午 12:19 
I added an example to the docs.
mflink  [作者] 2024 年 2 月 6 日 下午 1:32 
@DaHui Did you manage to get it working? As I started a new session in Space Engineers 1.203.6 (Jan 2024) I will test it in the next days and extend the documentation with an example.
DaHui 2023 年 12 月 20 日 下午 7:43 
Anyone know how to assign the Watermark Activate property? No matter what I try it just says block not found. Trying to have the script turn on a light when watermark is reached.
MrFox 2022 年 3 月 2 日 下午 1:56 
Dead, Plz update or remove
mflink  [作者] 2021 年 6 月 3 日 上午 9:53 
I am currently not playing Space Engineers anymore. If you like to have changes here or want to participate/contribute, please feel free to use the github-URLs.
I will look into it from time to time - but I do not promise anything.