Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
https://www.youtube.com/watch?v=66qtpCiOHYA
Also, the secret stash that has Pyrone spawn gives more rockets now.
I feel the level has much improved since the first version so many thanks for your help/advice : )
my advice would be making the gates re-openable after finishing the fight, with an auto-save while we're at it. For the second gate, make the enemy trigger further back, so it's impossible to run back and be stuck behind.
about secrets, consider this sequence:
1) replace tower of health with a single pill; 2) "secret enemy has been found!"; 3) go outside the bush; 4) a male invisible gnaar (unless you manage to fix the female that's still glitchy with the visible eye) sees you from the corner of the room; 5) you kill it and the voice-line triggers. Of course, you won't get the invisible gnaar at the beginning of the level;
Finally, Pyrone still absorbs more rockets than the 10 you get from the stash, and sacred cow is still much better than it's secret replacement (maybe just add a regular secret message instead of the "at what cost" one)
Played through your last update (enemy spawns and voice lines are flawless imho):
issues:
- the two gates cause softlocks if you jump back into the first areas from above, or if you exit the second gate before it finishes to close;
- the last fight didn't trigger the battle music.
suggestions (highly personal):
- readjust the estimated times incorporating the extra time for the new secrets and enemies;
- funny secrets are ok, but funny secret messages only work a couple of time per level, and some are redundant (example: kleer jump scare, tower of health)