安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Lot of people are struggling with maintaining a steady income of food and water without getting overwhelmed right at the beginning and these steps don't do anything to solve or aid the problems players experience.
Like, all the parts that matter aren't included in this guide. No description of health and its importance. No logistics topic. No road topic. Those are just to name a few. Like, without a large supply of diverse food your going to need to compensate health issues with a million herb and medicine producers, its a vital subject and its not even there.
It's a mix of a few things: 1. You need just one worker, potentially two. 2. You get trees set up from end to end, no wasted space. 3. It's small so you can fit other buildings around.
Later you can big huge fields at maximum size when you tech up.
Thank you very much for that comment and compliment. I have a few planed and especially because of the new Expansion. I will see if I can find the time to write them sooner rather than later.