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放置工业

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Ender's Tips Tricks and Sheets
由 Ender_Invader 制作
This guide will take you through the strategies I use in game, as well as some more advanced numbers and stuff so you can make more efficient industries.
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Introduction
This game is in early access and had updates frequently, so information on this guide may be outdated. I will be updating this guide as fast as I can.

Note: This guide will tell you exact strategies, if you would like to figure out and develop your own strategies instead of copying someone else's see the main guide Hitchhiker's Guide to Industry Idle
Warehouses
First off it is important to know how warehouse's fuel savings bonus works. The fuel savings bonus only applies to resources being transported to the warehouse, and is not applied to resources transferred from the warehouse.

The fuel cost itself is a linear line of (m * tilesTraveled = fuelCost)
The red line is normal fuel costs, m = -1.7629999
The green line is fuel costs to warehouses, m = -1.68021

Because both of these are linear lines, graphing the fuel savings given by warehouses is also linear.
m = 0.0828

This savings when working at this scale may not seem like much, (at 6 tiles you get a savings of 0.5 petrol), and for the most part you would be correct.
The green line is fuel costs, and red line is fuel costs with warehouses. The lower dark blue line is the savings line (green line minus red line), and the light blue line will be explained below.

Here there are a bunch of numbers going on, so lets first start in the top right. When transporting 100 items 10 tiles, the normal cost will be 176.3 petrol while with a warehouse the cost will be 168.021, for a savings of 8.279 which can be seen in the bottom right corner. By drawing a line between that point back to the fuel cost lines (the light blue line) we can see how many more items could be transported with the fuel just saved, which would be only 4.927 items. If this were to be doubled, when transporting 200 items, 10 tiles, every cycle you could send 10 more items 10 tiles.
Market Cap and $wiss Money
Here are the two formulas used for the calculation of Market Cap and $wiss Money Cash In

Market Cap
(buildingValuation + resourcesValuation) * stockRating

$wiss Money Cash In
cubeRoot(((buildingValuation + resourcesValuation) * stockRating) / 1e6)

Because both formulas come from the same base numbers the $wiss Money Cash In can also be written as such:
cubeRoot((Market Cap) / 1e6)

When Market Cap vs. $wiss Money Cash In is graphed it will look like this:
The x-axis is the Market Cap and the y-axis is the $wiss Money Cash In

This means that as your market cap increases the amount of $wiss Cash you will get has diminishing returns. However, this is misleading as your market cap will increase exponentially as your game goes on.
Market Values and Prices
Coming Soon, after the market isn't being updated every patch.
3 条留言
Con737 2021 年 8 月 16 日 上午 10:17 
please translate the guide into Russian
Citoyen 2021 年 6 月 23 日 上午 10:40 
I understood some of these words
Mutant Meatball 2021 年 6 月 3 日 下午 4:06 
Anyone have any idea on how trade center prices work? Obviously buying from the trade center drives up prices and they reset once every two hours. But.... They are affected by something else. I can buy large amount of a product at $1,000 and then sell it to players at $7,000, after spending the money the price in the trade center drops sometimes. I assume the trade center prices are affected by market cap, or production of the product. It seems like the more of a product I produce the more I can buy in the trade center without driving up the price too high.

But I don't know, it seems inconsistent. Thoughts?