Company of Heroes 2

Company of Heroes 2

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(4 - 8) Operation Margarethe
   
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Item Type: map
Maps: 4v4
タグ: MP
ファイルサイズ
投稿日
更新日
15.620 MB
2014年3月27日 18時13分
2014年7月13日 15時14分
11 項目の変更履歴 ( 表示 )

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(4 - 8) Operation Margarethe

解説
Conversion/remake of coh1 map Bourguebus ridge by Porta which was based (remake) on the Operation Goodwood map made by Relic.

Popcap 200
Day/night cycle
4 repair stations
4 medic stations


If you guys get sync errors while playing with friends try playing without the western fronts factions (try first playing without US forces) and see what that gives, should be fine then.
51 件のコメント
Wolfie88  [作成者] 2014年10月30日 7時25分 
People who want to have a higher or lower popcap can use this new mod
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=333857863&searchtext=
Wolfie88  [作成者] 2014年7月29日 16時51分 
Hi, I didn't test all my maps with friends yet after western fronts release but in all of them (except 2) I use the popcap script I found on, coh2.org . The ones I tested, I encountered sync errors when playing with US troops not when playing with the old factions. It can only be the popcap script then. But before western fronts release these popcap scripts worked fine. I also just copy and pasted them so a comma error can't be be made by me. Anyway, this map is to large to play with just a popcap of 100. I'll leave the popcap as it is, we know that playing without US troops is fine.
Aardvar6 2014年7月28日 9時59分 
I read that this could also be caused by a syntax error, for example, a misplaced comma.
Wolfie88  [作成者] 2014年7月19日 1時13分 
Thx for feedback. If Relic introduced a bug that produces sync errors with their western fronts release, in this case with the US faction, they'll probably patch it out later. Nothing I can do about it. At least you can play fine with the other factions. :)

Ps: Playing this map vs AI only (without people) with US factions or one of my AI teammates as US, plays also fine. Tested it ;)
Aardvar6 2014年7月18日 10時03分 
We play versus the AI only. We can play the map successfully if there are no USF. However, humans playing USF or AI playing USF results in a sync error shortly after game start. Hope this helps.
Lost-Soul 2014年7月16日 22時57分 
NOPE just tried it no luck
Wolfie88  [作成者] 2014年7月13日 15時22分 
Hi, still sync error playing with people ? I just played an other game vs AI. I didn't encounter a problem. I can try to change the script again using a fixed popcap of 200. Playing with and vs AI never gave a problem. Edit: Just updated the map with a new script
Jens 2014年7月13日 14時21分 
Nach Game update unbrauchbar
Wolfie88  [作成者] 2014年7月11日 7時03分 
New update. Changed the script to get rid of the sync error while playing a game with people. Removed the ability for buidling campfires as this might have conflicted with the rest of the script that allowed the change in popcap.
Wolfie88  [作成者] 2014年7月8日 0時34分 
Played a game with friends yesterday, Americans + okw included ... still sync error. :(
Don't know what causes it as I adjusted the starting points to fit US bases. Before western fronts came out this map worked fine. Vs and with AI ( American + okw included) this map still works fine without sync error. So playing with the AI this map can still be enjoyed.